R16 manual - text only

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R16 manual - text only

Post by Zoetrope » Tue Jun 23, 2009 3:48 pm

© ZOOM Corporation
Reproduction of this manual, in whole or in part, by any means, is prohibited.
OPERATION MANUALUsage and safety precautions
1
Usage and safety precautions
In this manual, symbols are used to highlight warnings and
cautions for you to read so that accidents can be prevented.
The meanings of these symbols are as follows:
Please observe the following safety tips and precautions to ensure
hazard-free use of the R16.
Power requirements
Since power consumption of this unit is fairly high, we
recommend the use of an AC adapter whenever possible.
If you use batteries, use either alkaline or nickel-metal
hydride batteries.
AC adapter operation
• Be sure to use only a DC5V/1A/center plus AC adapter
(ZOOM AD-14). Use of an adapter other than that
specifed could damage the unit and pose a safety hazard.
• Connect the AC adapter only to an AC outlet that
supplies the rated voltage required by the adapter.
• When disconnecting the AC adapter from the AC outlet,
always grasp the adapter itself and do not pull on the
cable.
• During lightning or when not using the unit for an
extended period, disconnect the AC adapter from the
AC outlet.
Battery operation
• Use six conventional size AA-1.5 volt batteries.
• The R16 cannot be used for recharging. Pay close
attention to the labeling of the batteries to make sure
you choose the correct ones.
• When not using the unit for an extended period, remove
the batteries from the unit.
• If battery leakage has occurred, wipe the battery
compartment and the battery terminals carefully to remove
all remnants of battery fuid.
• While using the unit, the battery compartment cover
should be closed.
About grounding
Depending on installation conditions, a slight electrical
charge may be felt when touching a metal part of the
R16. If you wish to avoid this, ground the unit by connecting
the ground screw on the rear panel to a good external
ground.
• To prevent the risk of accidents, never use any of the
following for grounding:
• Water pipes (risk of electric shock)
• Gas pipe (risk of explosion)
• Telephone wiring ground or lightning arrestor
(risk of lightning strike)
Environment
Avoid using your R16 where it will be exposed to:
• Extreme temperature
• High humidity, moisture, or splashing water
• Excessive dust or sand
• Excessive vibration or shock
Handling
Never place objects flled with liquids, such as vases, on
the R16 since this can cause electric shock.
The R16 is a precision instrument. Do not exert undue
pressure on the keys and other controls. Also take care
not to drop the unit, and do not subject it to shock or
excessive pressure.
Connecting cables and input and output jacks
You should always turn off the power to the R16 and all
other equipment before connecting or disconnecting
any cables. Also make sure to disconnect all connection
cables and the power cord before moving the R16.
Alterations
Never open the R16 case or attempt to modify the product
in any way since this can result in damage to the unit.
Volume
Do not use the R16 at a loud volume for a long time since
this could cause hearing impairment.
Electrical interference
For safety considerations, the R16 has been designed to provide
maximum protection against the emission of electromagnetic
radiation from inside the device, and protection from external
interference. However, equipment that is very susceptible to
interference or that emits powerful electromagnetic waves should
not be placed near the R16, as the possibility of interference
cannot be ruled out entirely.
With any type of digital control device, the R16 included,
electromagnetic interference could cause malfunction and could
corrupt or destroy data. Care should be taken to minimize the risk
of damage.
Cleaning
Use a soft, dry cloth to clean the R16. If necessary, slightly
moisten the cloth. Do not use abrasive cleanser, wax, or solvents
(such as paint thinner or cleaning alcohol), since these may dull
the fnish or damage the surface.
Back up
The data on the R16 could be lost because of malfunction or
incorrect operation. Back-up your data.
Copyrights
Except for personal use, unauthorized recording from
copyrighted sources (CDs, records, tapes, video clips,
broadcast material and so on) is prohibited.
ZOOM Corporation does not bear any liability for injunctions
regarding copyright law infringement.
The SD symbol and SDHC symbol are trademarks.
Windows®/Windows Vista® are trademarks or registered
trademarks of Microsoft®. Macintosh® and Mac OS® are
trademarks or registered trademarks of Apple Inc. Steinberg and
Cubase are trademarks or registered trademarks of Steinberg Media
Technologies GmbH Inc. Intel® and Pentium® are trademarks or
registered trademarks of Intel® Corporation. AMD Athlon™ is a
trademark or registered trademark of Advanced Micro Devices, Inc.
All other trademarks, product names, and company names mentioned
in this documentation are the property of their respective owners. All
trademarks and registered trademarks mentioned in this manual are
for identifcation purposes only and are not intended to infringe on the
copyrighted properties of their respective owners.
This symbol indicates explanations about extremely
dangerous matters. If users ignore this symbol and
handle the device the wrong way, serious injury or
death could result.
This symbol indicates explanations about dangerous
matters. If users ignore this symbol and handle the
device the wrong way, bodily injury and damage to
the equipment could result.
SAFETY PRECAUTIONS
Usage PrecautionsIntroduction
2
Introduction
Multitrack recorder that can use up to 32
GB SDHC cards
The R16 can record up to 8 tracks
simultaneously. For example, recording a
full band on individual tracks or multiple
microphones placed around a drum kit. After
making linear PCM recordings (WAV type) at
16/24-bit and 44.1-kHz sampling rate, you can
transfer the recorded fles to your computer to
make use of them in your DAW software. You
can even connect two R16s together with a
USB cable, allowing you to record a maximum
of 16 tracks.
Hi-Speed USB (USB 2.0) audio interface
You can use the R16 as a Hi-speed USB (USB
2.0) audio interface that has abundant input
and output jacks. The R16 can handle 8 inputs
and 2 outputs at a maximum of 24-bit and 96
kHz, and its effects can even be used at 44.1
kHz sampling rate. The unit can also operate
using only USB bus power.
Usable as a control surface for DAW software
The R16 is equipped with functions that enable
you to control DAW software in a computer via a
USB cable. You can operate the transport of the
DAW software, such as play, record and stop,
and you can physically control fader operations.
You can also assign various DAW functions to
the R16’s F1–F5 function keys. (The assignable
functions depend on the DAW software.)
Various effects
The R16 has 2 main built-in effects—an insert
effect that can be applied to specific channel
signals and a send-return effect that can be
used like the send-return bus of a mixer. You
can use these effect in a wide variety of ways,
including during recording, by applying them
to already recorded tracks, and in mastering
operations like mixing down and bouncing.

Handles various input sources including
guitars, microphones and line-level
equipment
The R16 is equipped with 8 input jacks that
accept both XLR and phone connectors,
including one that can handle high impedance
signals and two that can supply 48V phantom
power. The R16 can handle high impedance
guitars and basses, dynamic and condenser
microphones, and various line level
instruments like synthesizers. It also has
two built-in high performance microphones
that are very convenient for recording
acoustic guitar and vocals.
Comprehensive built-in mixer features
The R16 is equipped with a digital mixer that
allows you to mix the playback of recorded
and imported audio tracks. You can adjust the
volume, pan, EQ and effects for each track
and mix them into a stereo output.
Multiple tuner modes and a metronome for
guide rhythms
The R16 not only has a standard chromatic
tuning function, it also has functions for
unusual tunings, including 7-string guitars and
5-string basses. The metronome can be used
as a guide rhythm while recording. You can
play the metronome sound through the mixer
OUTPUT jacks or you can send it only through
the headphones if you want. For example, in
a live situation you could send the click just to
the drummer via the headphone output.
Exchange files with computers and USB
memory devices
The R16 has a USB 2.0 jack that allows
high speed data transfer. You can transfer WAV
audio fles recorded on the R16 to a computer
just by dragging and dropping. You can
also exchange files with a connected USB
memory device without using a computer.
Thank you very much for purchasing the ZOOM R16 Recorder/Interface/Controller. In this manual, we will call
it the R16. The R16 has the following features.
Please read through this manual carefully in order to understand the R16 functions effectively.
After reading it, please keep the manual along with the warranty in a safe place.
*Specifications are subject to change for improvement without notice.R16 operation fow
Multitrack Recorder
Make various settings for built-in
microphones, connected musical
instruments, other input sources,
signals and tracks. Use the tuner and
the metronome to prepare for a new
project or a live performance.
Project creation P.17
Prepare a new project to save and
mix recordings.
• New project
Connecting external
equipment P.18, 19
The R16 can handle various types
of instruments and equipment.
• Built-in microphones P.19
• Hi-Z P.18
• Phantom power P.18
• Stereo link P.20
Performance settings
• TUNER P.33
• METRONOME P.34
Preparation Recording
Linking two units:
Sync recording P.33
USB connection
Track recording P.21
Record the input signals from
connected input sources to tracks.
• Undo/Redo P.16
Playback P.29
Play up to 16 tracks of monaural and
stereo audio simultaneously.
• A-B repeat P.30
• Setting marks P.43
Insert effects P.49
1. After the input jack
Effects P.45
• Patch editing, etc. P.51~
3
R16 operation fow
Audio Interface
Control SurfaceR16 operation fow
USB memory P.73
SD card reader P.73
Use the various effects to process
signals as they are input, during
track playback and when outputting
a mix.
Record 8 tracks of mono and stereo audio simultaneously.
Select up to 330 effects.
Exchange signals between DAW software and audio equipment
Operate DAW software with the R16
Adjust the recorded track using the
track mixer.
Recorded music files and settings for a
song can be managed and stored as a
project and then edited in various ways.
• PROJECT/FILE P.56
• INFORMATION P.59
• IMPORT P.64
• DIVIDE P.63
• COPY P.60
• DELETE P.62
• RENAME P.61
• PROTECT P.56
Mixing & Mixdown Edit & Output Recording
Send/return effect
There are two internal send/return
effects in the built-in mixer—a
chorus/delay effect and a reverb
effect. Adjust the send levels of
both effects separately for each
mixer track.
Mixdown
Combine multiple tracks into one
stereo pair.
• Bounce P.39
• Record on the master track P.42
Insert effects P.49
3. Before the master fader 2. On mixer tracks as desired
Mixing P.34
• EQ • Volume • Pan P.37
Adjust parameters for each track.
Effects used on specifc track signals
Overdubbing P.25
Record new tracks while playing
back previously recorded tracks.
• Track assignment P.23
Starting over
• Punch in/out P.27
Pick and re-record just part of a fle.
Mixer P.34 Project P.56
SD cards P.71
4
P.77 (PDF version)
P.77 (PDF version)Basic recording guide Let’s make a quick recording with the R16!
Basic recording guide
Here we explain how to record in stereo with the built-in microphones on the left and right side of the R16
and how to make a monaural recording of an electric guitar using the high impedance function.
5
or
NOTE
Hi-Z is only on INPUT 1, and the built-in stereo
microphones function only on tracks 7 & 8.
Tracks 7 & 8 correspond to INPUT 7 & 8 and are
set up as 2 mono tracks by default. When you
are using the built-in mics for a stereo recording,
make a stereo link to create one stereo track.
Turn input source
switches on.
STEP 3
Using the built-in microphones
(Stereo recording)
To record an electric guitar
(High impedance/monaural input)
Turn the [MIC] switch on
for INPUT 7 & 8.
1
Turn the [Hi-Z] switch on
for INPUT 1.
2
Connect the guitar to INPUT 1.
1
Press the status keys of INPUT 7 & 8
until their indicators light red. 2
Press the status key of INPUT 1 until the
indicators lights red. 3
Insert an SD card and turn
the power on.
STEP 1
Create a new project. STEP 2
1 Press and hold until you return to the main
screen.
PROJECT
>SELECT
2 Press [PROJECT].
Cursor keys
Press the
right and left
cursor keys
to change the
selection.
Select the item with the
cursor, and press [ENTER].
5 Select [CONTINUE].
SETTING?
[CONTINUE] RESET
Confrm the name
and press [ENTER].
Name the new project.
4
PROJECT No.003
PRJ003
The new project name
The new project number
Confrm the creation of your new
project and press [ENTER].
6 Execute.
No.003:PRJ003
Create?
This screen shows your new
project name and number.
Return to the main screen.
PRJ 003
00 00:00:00:000
Ref: Project P.56
Search the menu with the
cursor and press [ENTER].
3 Select
PROJECT
>NEW [SD]003:22:52]
Cursor keys
>NEW.
When lit red, you can
start recording.
Press the [PLAY/
MUTE/REC] key one
or two times.
When lit red, you can
start recording.
Press the [PLAY/
MUTE/REC] key one
or two times.
Ref: Stereo link
Instrument connection
P.20
P.19, 20Basic recording guide
6
Adjust the input
sensitivity, monitoring
level and output
STEP 4
3 Adjust the monitoring level.
You can adjust the
monitoring level of an
instrument with the fader
of the track it is being
recorded on. (INPUT 1, for
example, would be TRACK
1 or 9).
Adjust the recording level.
2 The red (0 dB) indicator
of the level meter should
not light when you apply
an insert effect to an
INPUT. You should adjust
the PATCH LEVEL, for
example, if necessary.
Adjust the INPUT sensitivity with
the [GAIN] knob.
You should adjust the
[GAIN] of each INPUT so
that the PEAK indicator
blinks occasionally.
1
Ref: Recording methods in detail
: How to use the INSERT EFFECT
P.17 —
P.49
NOTE
If the input signals distort during recording, adjust the
input sensitivity or recording level, referring to
Step 4.
After recording has completed, the “wait” bar will
be displayed. Do not turn the power off or take
the SD card out until the “wait” bar disappears. If
you do not follow this procedure, you may dam-
age the data or cause other problems.
Record—Complete—Play STEP 5
Start recording.
2 Press [REC] & [PLAY]
at the same time.
Press [STOP].
Stop recording.
4
Start performing.
3 PRJ 003 PRJ003
00 00:00:10:152
The counter starts to run.
Move to the beginning.
1
PRJ 003 PRJ003
00 00:00:00:000
Press [STOP] & [REW]
at the same time.
Record
1 Exit record standby mode.
Press the STATUS KEY to turn the green light on.
When the light changes from red to green,
the track status changes from “record
standby” to “playback standby.”
When lit green, you
can play the track.
Press the [PLAY/
MUTE/REC] key one
or two times.
3
PRJ 003 PRJ003
00 00:00:10:152
Start playback.
Press the [PLAY] key.
Press the [STOP] key.
Stop playback.
4
Playback
2
PRJ 003 PRJ003
00 00:00:00:000
Return to the top.
Press [STOP] & [REW]
at the same time.Table of contents
Table of contents
7
Usage and safety precautions ?P.1
Introduction ?P.2
R16 operation fow ?P.3
Basic recording guide ?P.5
Names of parts ?P.9
Connections ?P.11
SD card insertion ?P.12
Preparing the power ?P.13
Turning the power on/off ?P.14
Date & time setting ?P.14
Switch and key operation ?P.15
Display information ?P.16
Track recording
R16 recording fow ?P.17
Creating a new project ?P.17
Connecting instruments and
making monaural settings ?P.18
Instrument connections:
stereo settings and status keys ?P.19
Stereo link ?P.20
Recording the frst track ?P.21
Track assignment ?P.23
Overdubbing
Recording additional tracks ?P.25
Punching in and out
Automatic punch-in/punch-out ?P.27
Manual punch-in/punch-out ?P.28
Playback
Playback of a project ?P.29
Repeat playback of a
specifc section (A-B repeat) ?P.30
Using the counter and
markers to move (locate) ?P.31
Tool
Tuner ?P.33
Metronome ?P.34
16-track synchronized recording ?P.35
Mixing
R16 mixing procedure fow ?P.36
Track settings for EQ, pan
and send-return level ?P.37
Track parameters ?P.38
Mix down/Bounce
Combining multiple tracks to 1-2 tracks ?P.39
Using a mastering effect ?P.41
Recording to the master track ?P.42
Entering names ?P.43
Error list: what to do when these
messages appear on the screen ?P.44Table of contents
8
Effect
Effect patch overview ?P.45
Input/output of the insert
and send return effects ?P.47
Insert effect insertion position ?P.49
Patch editing ?P.52
Patch save ?P.53
Patch import ?P.54
Using the insert effect
only for monitoring ?P.55
Project
Project overview & project protection ?P.56
Selecting projects and fles ?P.58
Project and fle information ?P.59
Copying projects and fles ?P.60
Renaming fles and projects ?P.61
Deleting fles and projects ?P.62
Dividing fles ?P.63
Import fles from other projects ?P.64
Sequential playback of projects ?P.65
System/SD card
Recording format bit rate setting ?P.67
Adjusting the display ?P.68
Changing the SD card
while the power is on ?P.69
Formatting SD cards and
verifying card capacities ?P.70
Confrming the version &
setting the battery type ?P.71
USB
Computer connection ?P.72
Card reader ?P.73
Using USB memory to
save and import data ?P.74
Audio interface/control surface ?P.75
R16 Effect types and parameters ?P.79
Effect patch list ?P.89
Specifcations ?P.95
Troubleshooting ?P.96
Index ?P.97Panel Layout and functions
9
Panel Layout and functions
SD card slot USB HOST jack USB DEVICE jack
Display
Battery compartment
METRONOME indicator
Built-in mic
Level meters
(1/9~8/16, MASTER)
Fader section Transport section
Control section Input section
Display section
Rear panel
Right side panel
Bottom panel (not shown)Panel Layout and functions
10
PAN/EQ key
9-16Tr key
1-8Tr key
DC5V1A jack OUTPUT control PHONES control INPUT jacks
PHONES jack OUTPUT jacks POWER switch
Status keys
(1/9~8/16, [MASTER])
Faders
(1/9~8/16, [MASTER])
DIAL
[EXIT] key
Cursor keys
[ENTER] key
[REC] key [PLAY] key [STOP] key [FF] key [REW] key
[MARK/CLEAR] key
MARKER [ ] key MARKER [ ] key
[A-B REPEAT] key
[AUTO PUNCH IN/OUT] key
[UNDO/REDO] key
[SWAP/BOUNCE] key
[USB] key
[TOOL] key
PEAK indicators GAIN controls (1~8) BALANCE control
[INSERT EFFECT] key
[SEND RETURN EFFECT] key
[PROJECT] key
[MIC] switch [METRONOME]
switch
[PHANTOM] switch [Hi-Z] switch
Input section
Fader section Control section
Transport section
Rear panel
Track indicator
Master indicatorConnections
11
Connections
Refer to the instructions on this page when you connect instruments, microphones, audio equipment or
a computer to the R16.
2 1
8
7
6
3 4
R L
Use the [METRONOME] switch to set
whether the metronome is output to
only the [PHONES] jack or also to the
[OUTPUT] jacks.
You can connect cables with XLR and monaural phone plugs (balanced or
unbalanced) to the INPUT jacks.
1) Stereo system, speakers with
built-in amplifers, etc.
When connecting speakers, be
sure to turn off the system’s power
beforehand.
Connecting them with the power on
could cause damage.
8) AC adapter
Make sure to use a
ZOOM AD-14 adapter
designed for this unit.
7) Connecting two R16s
By connecting two R16s
together, you can record
16 tracks simultaneously.
2) Microphones
In order to supply phantom power
to a condenser microphone, first
connect the microphone to [INPUT
5/6] and then turn the [PHANTOM]
switch ON.
4) Guitar/Bass
Use [INPUT 1], which can handle
high impedance, when you directly
connect a passive-type electric guitar
or bass, and turn the [Hi-Z] switch
ON.
5) Built-in microphones
These microphones are useful for
recording drums indirectly and
recording a band. When you turn the
[MIC] switch ON, the sounds will be
input into INPUT 7 and 8.
3) Other equipment with stereo
outputs
When using a synthesizer or a
CD player with stereo outputs, for
example, be sure to connect its left
output jack to an odd number [INPUT]
jack on the R16 and its right output
jack to an even number [INPUT] jack
on the R16.
OUTPUTS INPUTS
Right side
panel
USB memory
Rear panel
6) Connecting a computer by USB
Connecting to a computer, you can
send audio fles and projects directly to
and from the R16. You can also use the
R16 as an audio interface and a control
surface for DAW software.SD card installation
The R16 saves recording data and settings on SD cards.
To protect your data, turn the [POWER] switch OFF when inserting or ejecting a card.
An SD card is necessary for recording.
HINT
• The R16 can use 16 MB – 2 GB SD cards and
4–32 GB SDHC cards.
• You can get up-to-date information about
compatible SD cards on the Zoom site.
Zoom site: http://www.zoom.co.jp
Ref: SD CARD >EXCHANGE
SD CARD >FORMAT
P.69
P.70
12
SD card installation
NOTE
• If you must change an SD card while the power
is on, please follow the specific procedures
described on page 69.
• When inserting or ejecting an SD card make sure
the [POWER] switch is OFF. If you insert with the
[POWER] switch ON, your data might be lost.
• If you cannot insert a card into the slot, you
may be trying to insert it in the wrong direction
or upsidedown. Try again with the correct card
orientation. If you force it in, you might break the
card.
• If an SD card was previously used with a
computer or a digital camera, you must format it
in the R16 before using it.
• If no SD card is inserted, [REC] and [UNDO/REDO]
keys will not function in RECORDER MODE.
If these messages about
SD cards are shown
• “No Card”: No SD card is detected. Make sure an
SD card is inserted properly.
• “Card Protected”: The SD card write-protection
lock is closed, preventing rewriting. To release it,
slide the switch away from the lock position.
• “SD Card Format?”: The inserted card is not
formatted for the R16. Press the [ENTER] key to
format it. (Ref. P.70)
Always turn the [POWER] switch OFF frst
(ordinary use)
1 1) Turn the [POWER] switch
OFF and detach the cover of
the SD card slot.
2
Unlock the SD card
write-protection.
2) Insert an SD card
(write-protect unlocked)
into the slot.
To eject: Push the card in
frst to eject it.
Prevent unwanted removal of an SD card
1 First remove the screw beside
the slot, and then screw it into
the screw-hole in the SD card
cover.Powering the R16
13
Powering the R16
Please use the included AC ADAPTER that is designed for the R16 or six AA batteries (sold separately).
1 Make sure that [POWER]
is OFF, and then plug the
included AC ADAPTER into
the back of the unit.
1 Turn the [POWER] switch OFF
and open the battery case cover
on the bottom of the unit.
2 Install six AA batteries and
close the cover.
NOTE
• Make sure that the [POWER] switch is OFF
when you open/close the battery cover or plug/
unplug the AC adapter. Removing batteries or
unplugging the AC adapter when the [POWER]
switch is ON, might cause lost recording data.
• The R16 can only use Alkali and NiMH batteries.
The approximate lifetime for Alkali batteries is
about 4.5 hours.
• Replace the batteries when you notice “Low
Battery” or the empty battery icon on the display,.
Turn the [POWER] switch OFF immediately
and install new batteries, or connect the included
AC adapter.
• Be sure to set the correct BATTERY TYPE setting
for accurate battery metering.
Power indicator on screen
Using the included AC ADAPTER with
an ordinary electricity supply
Using batteries
You must use the included ZOOM AD-14
AC ADAPTER, which is designed for the
R16. Using any adapter other than the
AS-14 may damage the unit and void the
war ranty.
HINT
Power supply from USB
With the [POWER] switch OFF, connecting a
computer to a USB cable makes the R16 start-up
automatically with power supplied by USB.
In this status, functions are different from when the
[POWER] switch is ON. The R16 can be used only
as an SD Card Reader or as an audio interface.
Battery power
status
No Indicator Indicator On
Using the AC
adapter
Using batteries
Turn the [POWER]
switch OFF and
replace the
batteries.
Ref.: R16 Battery type settings
BATTERY TYPE
P.69Powering the R16 · Date & time setting
14
Select items under >DATE/TIME.
Turning the power on and off
1) Make sure the power is off on all
equipment.
2) Insert an SD card into the R16. Confrm that
the connections for the power, instruments,
and monitoring system (or stereo
headphones) are correct.
Selected fgure blinks
Turn the [POWER]
switch OFF.
Turn power on for connected instruments
and then for the monitoring system.
Turn the [POWER]
switch ON.
NOTE
• Before turning the [POWER] switch ON, turn
the volume down on all instruments and the
monitoring system connected to the R16.
• If no power is supplied to the R16 for more than 1
minute, the DATE/TIME setting will be reset to its
initial value.
If this is displayed:
• The DATE/TIME setting has been set to its initial
value. Reset the DATE/TIME settings.
Move with
the cursor
keys
Select>SYSTEM
Select >DATE/TIME.
.
.
Turn [POWER] switch ON: Start-up
Powering the R16 · Date & time setting
Precautions for starting-up and shutting down and how to set the date and time for fles and data
1 Press [TOOL].
TOOL
>TUNER
TOOL
>SYSTEM
SYSTEM
>LCD
2
Press [ENTER].
SYSTEM
>DATE/TIME
3
Press [ENTER].
Setting the date and time
4
DATE TIME
2009/01/01 00:00:00
Make setting for the year, month, day and
time (hour: minute: second).
5 Change the time
Press [ENTER].
DATE TIME
2009/03/01 00:00:00
DATE TIME
2009/03/10 10:15:03
1
Project Saving...

Goodbye See you!
2
1
ZOOM R16
Ver:1.00
PRJ 000 PRJ000
00 00:00:00:000
Rotate the DIAL
to change the
numbers.
TOOL>SYSTEM>DATE/TIME
Reset
DATE TIME
Move with
the cursor
keys
Turn [POWER] switch OFF: Shut-down
Use the
cursor keys
to move in
the Menu
Move with
the cursor
keysSwitch and key operation overview
15
Switch and key operation overview
Here we explain how to use the keys of the R16 and their functions. Please look at the display for keys
that have icons shown on the screen.
[ENTER] key Confrms selections
[EXIT] key
A quick press returns to the
previous step, and a long press
returns to the top screen.
[DIAL]
Use to change and move among
menus and numbers.
Ref.: Mark-related keys see P.27.
Cursor:
Appearance and indication
Display Appearance
The display shows cursor directions
Movable in all directions
Display
Black: direction explained
Gray: movable directions
No color: not effective
Manual notation
Movement in
the menu
Use the cursor to move up, down, left and right to choose different function items.
The appearance of the display and its notation in the manual is shown above.
Control section
[PAN/EQ] key
Press to access track
mixer settings
? P.41
[TOOL] key
Opens TOOL menu
(TUNER, METRONOME,
SYSTEM and SD CARD)
[PROJECT]
key
Opens PROJECT menu
[1-8Tr] & [9-16Tr] keys
Select tracks 1-8 or
9-16 with light showing
selected tracks
[USB] key Opens USB menu
[SWAP/BOUNCE]
key
Opens SWAP/BOUNCE
menu
This key puts the R16 in recording standby mode.
When in recording standby this key stops recording standby.
Functions only when tracks are in recording standby.
[REC] key
[STOP] key
When recording this key will stop the recording.
This key stops playback.
[REW] key
Rewind.
Press [REC] and [REW] keys at the same time
to return to the top of the song.
[FF] key
Fast forward.
Transport section
Fader section
TRACK 1~8
(9~16) status
keys
Change track ready status
Green: PLAY (playback)
No light: MUTE (mute)
Red: REC (record)
MASTER
status key
Change MASTER track
status
Green: PLAY (playback)
No light: MASTER (not
playback/recording ready)
Red: MIX DOWN
(recording)
Various switches & controls
[POWER] switch Turns power ON & OFF
[Hi-Z] switch Turns Hi-Z connection on/off (only for
INPUT 1).
[MIC] switch Turn built-in microphones on/off
(signals to INPUT 7 & 8).
[METRONOME] switch Set metronome output.
[GAIN] controls Adjust input sensitivity
[PEAK] indicators Light at the moment of maximum input
[BALANCE]
When [METRONOME] is set to
“PHONES ONLY” during recording,
this adjusts the balance of the pre-
MASTER fader and metronome signals
Level meters Show recording/playback levels
[METRONOME]
indicator
Flashes in time with the count
During audio interface use, control surface functions (shown in boxes below
keys) are provided by the row of keys starting with AUTO PUNCH I/O (F-1 to
F-5), as well as the [1-8Tr] and [9-16Tr] keys (<BANK>) and the [MASTER/
MIX DOWN/PLAY] (REC/SOLO/MUTE) key.
[PLAY] key
This key starts playback.
When in recording standby this key starts the recording.Display information
16
Display information
On the R16’s display you can see project data, recorder connection and operation status, computer
audio-interface connection and status, available functions and the R16 menus.
The TOP screen shows the current projects.
Top line: project number and project name
Bottom line: icon mark/number and counter (time)
Not shown means inactive
Shown means active
Information
display area
Usable directions
Icon display area: active settings shown
MENU screens show operation menus
PROJECT 1/7
>SELECT
Top line: current menu
Bottom line: menu &
items available
Page in menu/total
number of pages
Display and indications
Icon display and setting keys
Display on: 48V phantom power is supplied to mics connected to INPUT 5 & 6
Setting: [PHANTOM] switch ON
PHANTOM icon
Display on: Batteries in use and their remaining charge
No display: AC adapter or USB power in use (no display while
powering with batteries means the batteries need to be replaced)
BATTERY icon ? P.13
Display on: project cannot be overwritten
No display: project not protected
Set using menu
PROTECT icon ? P.56 Effect & Mode
Key operation: Open effect menus
Send return effects ? P.48
REVERB/CHORUS icons
Shown when on, set
by key operation
Shown when insert effects on, set by key operation
INSERT EFX icon P.48
MODE
Displays current R16 operation mode
Recorder ? P.17-
Audio Interface ? P.75-
Card reader ? P.73
[UNDO/REDO]
UNDO icon REDO icon [UNDO / REDO] key
Icon shown/not shown
After certain operations, “UNDO” is displayed, meaning an
UNDO operation is possible
After pressing the [UNDO/REDO] key, “REDO” is displayed,
meaning a REDO operation is possible.
Set by key operation.
NOTE
• UNDO is only valid for audio data recorded on tracks.
• You can only UNDO and REDO one operation.
A-B REPEAT icon
? P.30
[A-B REPEAT] key
Display on: A-B points are set
Set by key operation
AUTO PUNCH IN/OUT icon
? P.27
[AUTO PUNCH IN/OUT] key
Display on: active
Set by key operation
BOUNCE icon
? P.37
Display on: active
UNDO: You can return to the previous recording operation
Valid UNDO operations: PUNCH IN/OUT, BOUNCE, MIX
DOWN (to MASTER TRACK)
REDO: Reverse the UNDO operation
key
INSERT
EFFECT key
SEND
RETURN
EFFECTR16 recording fow • Creating a new project
17
R16 recording fow • Creating a new project
With multitrack recording you can create a complete work of music using the R16.
To begin, create a new project for each piece.
Connect instruments to the
appropriate INPUT jacks
Recording preparation
Track recording
Make project and track settings
Create a new project
Select the INPUTS and the recording tracks
Set stereo links
Change track status (recording, play, mute)
Adjust input sensitivity using the [GAIN] controls
Performance preparation
Set PRE-COUNT/METRONOME
Set and use TUNER
Record the frst tracks
Record standby—Record—Stop
Record more tracks
Overdubbing
Record standby—Record—Stop
Overdubbing
Playback of already recorded tracks
Create a new project
PROJECT>NEW
Change
menu PROJECT
>SELECT
1 Press [PROJECT].
PROJECT
>NEW [SD]003:22:52]
Select
2
Press [ENTER].
No.003:PRJ003
Create?
Press [ENTER].
5 Execute.
HINT
You can change the new project name at Step 3.
Press [ENTER].
3 Confrm the PROJECT name.
Project No.003
PRJ003
New project name
New project number Change
letters
Press [ENTER].
Select whether to use the settings of
the last project. 4 Change
menu SETTING?
[CONTINUE] RESET
Select this to restore the default values
>NEW.
Ref: Name change P.43
Using the previous settings P.57Connecting instruments and making monaural settings
18
Track recording
Connecting instruments and making monaural settings
You will need to adjust settings for musical instruments such as high impedance guitars, line input
synthesizers, the built-in microphones and microphones that use phantom power, as well as stereo and
monaural inputs, for example.
NOTE
*Turn the [PHANTOM] switch on to provide +48V
power to INPUT 5 and 6. You can use either
INPUT 5 or 6 or both when the switch is ON.
*Use the fader that corresponds to the INPUT jack.
The signal from INPUT 1 goes to track 1/9.
*To use Track 9~16, switch the fader assignment by
pushing the [9 –16Tr] key.
*Depending on the INSERT EFFECT selection, the
output fow will change.
*Creating one stereo file from two faders requires
the use of the STEREO LINK setting.
Connecting passive-type guitars
Signal to INPUT 1
Connect high impedance (Hi-Z) instruments to
INPUT 1, and the turn the [Hi-Z] switch ON.
Connecting low-impedance
instruments (monaural connection)
Signals to any INPUT between 1~8
Connect low impedance instruments to any of the
INPUTS.
Ref: STEREO setting P.19
Set tracks to receive INPUTS
INPUT TRACK
[1~8Tr] active [9~16Tr] active
1 1 9
2 2 10
3 3 11
4 4 12
5 5 13
6 6 14
7 7 15
8 8 16
Assign INPUT 1–8 connections to
tracks 1–16
1 Connect instruments and microphones
to jacks
INPUT 1 – 8
Select the Track switches
3 Enable the faders
either for tracks
1–8 or 9–16
TRACKS 1~8 TRACKS 9~16
4 Press the status key of a track one or two
times to turn the red light on.
Change the status of the connected
INPUTS
Red light on: recording enabled (REC)
Press the [1-8Tr] or [9-16Tr] key to set which tracks
will record the INPUTS.
Supply phantom power to INPUT
5 and 6 jacks
Using phantom power
2 Make settings for specifc instruments,
built-in microphones and stereo tracks.
PHANTOM
STEREO
MIC Hi-Z
MONAURAL×2 MONAURALInstrument connections: stereo settings and status keys
Files corresponding to INPUTS Using the built-in microphones
Signals to INPUT 7/8
Turn the [MIC] switch ON.
Recording INPUTS 1–8 results in file names
that correspond with the track numbers.
When STEREO LINK has been used
Stereo-linked tracks result in stereo fles.
Lch = odd-numbered input signal recorded
Rch = even-numbered input signal recorded
NOTE
* Use the fader that corresponds to the INPUT
jack. Signals from INPUT 1 go into Track 1/9.
* To use tracks 9-16, press the [9-16tr] key to
switch the fader assignments.
* The input and output fow change depending on
the INSERT EFFECT setting.
19
Track recording
Instrument connections: stereo settings and status keys
To make a stereo recording, you can create one stereo fle by recording on the neighboring
odd/even-numbered tracks and by setting a stereo link.
The status key must be pushed to transfer the signal from an INPUT to a recording track.
Use INPUT 1/2, 3/4, 5/6 and 7/8 as pairs. Input
left signals to odd-numbered tracks and right
signals to even numbered tracks.
Connecting line input instruments
(stereo connection)
Choose INPUT 1, 3, 5 or 7 and connect the musical instrument.
3
Assign INPUTS 1–8 to tracks 1–8
or tracks 9–16.
1 Connect instruments and
microphones to the jacks.
INPUT1~8
2 Make stereo settings for the specifc
instruments and built-in microphones.
STEREO MONAURAL×2 MONAURAL
Select the tracks.
TRACKS
1~8
TRACKS
9~16
4 Press the STATUS KEY of the
paired tracks one or two times
each to turn both lights on.
Set the status of the connected INPUTS.
Red lights on: record ready (REC )
Assign faders to
either tracks 1–8
or 9–16Stereo link
20
HINT
* The STEREO LINK track pairs are
Track 1/2, Track 3/4, Track 5/6, Track 7/8,
Track 9/10, Track 11/12, Track 13/14 and Track 15/16.
* STEREO LINK changes the setting from two
monaural tracks to one stereo track.
* At Step 4, whatever track number you choose,
the neighboring number track will be linked. You
cannot change these combinations.
* To adjust the volume of a pair of tracks set to
STEREO LINK you must operate the odd number
fader. The even number fader has no effect.
* The PAN parameter of a pair of tracks set to
STEREO LINK can be used to adjust their relative
volume balance.
* Even when STEREO LINK is active you can select
fles and make phase settings for each track.
STATUS KEYS and TRACK INDICATORS
Track indicators (1~16)
Red light on ? Green light on ? No light on
Press ? Press ? Press
REC ? PLAY ? MUTE
Track indicator (MASTER)
Red light on ? Green light on ? No light on
Press ? Press ? Press
MASTER ? PLAY ? MIX DOWN
Stereo link
Set STEREO LINK for tracks for recording in advance to create a stereo fle of the recording.
You can also assign stereo fles.
Press a STATUS KEY to change the color of the
TRACK INDICATOR light and set the role of the
track fader.
The three TRACK INDICATOR colors show the
track status.
[REC]
Record ready
[PLAY]
Playing back
[MUTE]
Sound
disabled
HINT
* In order to send the signals from an INPUT to a
recording track, press its STATUS KEY 1–2 times
until the track indicator lights red.
* For use of two INPUTS press both STATUS KEYS
to connect both INPUTS to tracks.
* Creating one stereo file from 2 tracks requires
STEREO LINK to be set.
* If the MASTER track is set to PLAY, all other
tracks will be set to MUTE (no sound).
STEREO LINK On.
Press [EXIT] to complete
the setting.
5
1 Press [PAN/EQ].
Switch tracks.
Track1
EQ HI G=0db
Change
parameter values
Change type
Stereo link
PAN/EQ>STEREO LINK
2 Select a track.
Track3
EQ HI G=0db
Select STEREO LINK.
3 Track3
STEREO LINK Off
On/Off
4 Track3/4
STEREO LINK On
Change setting
Tur n
Track recordingRecording the frst track
21
Recording the frst track
After connecting instruments and completing all recording preparation, we can prepare the recorder and
start recording the frst track.
Track recording
1 Press and hold [EXIT] for more than 2
seconds.
Return to the top screen.
Ref. : New project creation
Insert effect
P.17
P.48
Adjusting the input level Starting from the top screen of
the new project
2
The top screen should look like this.
Return the counter to its head.
Press [REW] & [Stop] at
the same time to return the
counter to its head.
The counter is at the head position (mark 00).
PRJ 001 PRJ001
?00 00:00:00:000
HINT
The top screen display of the new project
Counter at the head position (mark 00)
Batteries and phantom power active
After setting the input (Step 5 and after), you
can process input signals with the INSERT
EFFECT.
6 Adjust the monitoring system
4 Adjust the input sensitivity (GAIN).
Adjust the
recording level
and monitor.
Sounds
start. Should light occasionally when
the volume reaches maximum
3 Arm the track for recording.
Press 1-2 times until the
track light turns red.
Red light on: recording enabled (REC).
Using the recording track fader,
adjust the monitoring level of
the instrument being recorded.
(INPUT 1 is track 1 or 9).
If an INSERT EFFECT is
applied to an INPUT, make
adjustments to the patch
level, for example, to prevent
the LEVEL METER red light
(0dB) from turning on.
5 Adjust the recording level.
NOTE
Red lights on PEAK indicators and Level meters
• A PEAK indicator turns red when the input
signal exceeds the maximum detectable level
of 0 dB, resulting in input clipping. The red light
on a Level meter means that the signal being
recorded (signal after passing through the insert
effect) is clipping. If clipping happens, the
recorded sound will be distorted. You should
reduce the recording level.Recording the frst track
22
NOTE
• Recorded audio fles in a track will be recorded
over. If you rewind the counter back to the head,
a new recording will overwrite the previous one.
During playback the fles stored on the tracks will
be played.
If you want to record a new fle, do not assign a fle
to the track.
Ref. : Assigning fles to tracks
Mark
P.23
P.31
Playing back the frst track
14
Press [STOP].
Stop.
Green light on
13
Press [PLAY].
Play.
Green light on
10 Stop.
Press [STOP].
The counter
stops moving.
PRJ 001 PRJ001
00 00:04:31:153
Lights off Green light on
HINT
• Press [UNDO/REDO] to cancel the recording.
Recording again
• If you record on the same track again, the
previous recording will be overwritten.
• The three ways to record a new fle or re-record
are:
• Press the [UNDO/REDO] key to execute the
undo-action (cancel the recording).
• Through PROJECT>FILE, set the recorded
track assignment to “NOT ASSIGN.” (Ref.: P.23)
• Through PROJECT>FILE>EDIT>DELETE,
delete the FILE (AUDIO DATA). (Ref. : P.62)
Recording the frst track
7 Start record standby.
Press [REC]. Red light on
9 Stop recording.
Press [STOP].
The counter stops moving, but does not return to 0.
PRJ 001 PRJ001
00 00:02:04:247
Lights off Green light on
8 Start recording.
Press [PLAY].
The counter starts to move.
PRJ 001 PRJ001
00 00:00:00:123
Red light on Green light on
11
Green light on: playback
enabled [PLAY]
Play the track.
Press the [PLAY/MUTE/
REC] key of the TRACK to
playback 1–2 times until
the green light is on.
12 Return the counter to its head.
PRJ 001 PRJ001
?00 00:00:00:000
Press [REW] & [Stop] at
the same time to return the
counter to its head.Track assignment
23
Press and hold [EXIT] to
return to the top screen. 6
Press [PROJECT].
PROJECT
>SELECT
1 Assign the playback fle to a
different tracks.
Select
2 PROJECT
>FILE
Menu
change
Press [ENTER].
NOTE
• Recorded audio fles on tracks will be overwritten
by new recording. If you rewind the counter to
the top and begin recording again, be aware that
the overwritten previous recording will be lost.
• During playback the fle assigned to the track is
played.
• If you want to record to a new fle, do not assign
any fle to a track.
• When you move a fle on a track, confrm that no
files are assigned to the track to be recorded
(“NOT ASSIGN”). If there is any assigned fle, that
recording will be overwritten by new recording.
• Files exclusively for reading (read only) are shown
with <R.0> on the display, and you cannot record
over them if they are assigned to tracks.
• Files marked with an asterisk (*) cannot be
assigned to the selected track.
TRACK5????
MONO-000 [TR 5]
5 Assign it.
Press [ENTER].
3 Select the track for playback.
TRACK1????
NOT ASSIGN Track
change
Select a different track from the one for
the next recording.
File change
4 Select the fle for the track.
TRACK5????
MONO-000 [TR 5
Playback track preparation
7 Prepare the already recorded
track for playback.
Press the [PLAY/MUTE/
REC] of the track to be
played back 1–2 times until
the green light turns on.
Green light on: playback enabled [PLAY].
HINT
• File track assignment status
• If the frst and second recordings are on different
tracks, you can skip to Step 7, because you
only need to change the track status and start
recording.
• You can select tracks using the status key. The
indicators of selectable tracks will light orange.
• You can assign fles imported from a computer or
USB memory.
• Stereo fles can only be assigned to the tracks set
to stereo link or the master track.
Display of a track with no fle
TRACK? 5????
NOT ASSIGN
Display of track with no assigned fles
TRACK? 5????
MONO-000
Display of a track with assigned fle
TRACK? 5????
MONO-000 [TR 3]
Track assignment
Here, after completing the frst track recording, we record the next track while playing back the already
recorded audio fle. The preparation is almost identical to the frst one, but we will conduct playback on
a different track.
>FILE.
Track recordingTrack assignment
24
Select >SWAP .
2 SWAP/BOUNCE
>SWAP
Press [ENTER].
Switch two tracks (SWAP)
1
SWAP/BOUNCE
>SWAP
Press [SWAP/BOUNCE].
3 SELECT TRACK
Select the frst track to swap.
Indicators blink orange on tracks that can be selected.
Press the track status key to select a track.
Selectable: blinking orange
Selected: lit orange
4 Select the second track to swap.
Indicators blink orange on tracks that can be selected.
Press the track status key to select a track.
Selectable: blinking orange
Selected: lit orange
SELECT TRACK
TRACK1
Already selected track
Press [ENTER] to confrm.
5 Swap the tracks.
TRACK1 TRACK2
Swap?
Tracks to be swapped NOTE
• The swap function switches two tracks, including
the assigned files and all track parameter
information.
• Stereo tracks cannot be swapped.
Menu
changeRecording the second and later tracks
25
Recording the second and later tracks
After completing the first track recording, you can record the next track in turn while playing back
recorded audio files. The preparation for recording is the same as for the first track, and you can
playback on a different track.
NOTE
• If the frst and second recordings are on different
tracks, you can skip to Step 7, because you
only need to change the track status and start
recording.
• When you move file tracks, make sure there is
no file assigned to the track where you plan to
record (display says “NOT ASSIGN”). If there are
assigned files, old files will be overwritten and
cannot be retrieved.
• Select tracks using the STATUS KEYS. Orange
lights indicate selectable tracks.
• Read-only files are displayed as <R.0> and
cannot be recorded over if assigned.
Recording preparation for the second track
Recording~Stop
1 ]
Press the [PLAY/MUTE/
REC] of the TRACK for
playback 1-2 times until the
green light turns on.
Green light on: playback enabled [PLAY]
2 Press the [PLAY/MUTE/
REC] of the recording track
1-2 times until the red light
turns on.
Red light on: recording enabled [REC]
3 Adjust the [GAIN].
The level should
cause no red light
(0dB) even at the
maximum sound.
Red
Briefly lights when the sound
volume reaches maximum.
Instrument starts
sounding
Perform.
4 Press [REW] & [Stop]
at the same time to
return the counter to
the head.
PRJ 001 PRJ001
?00??00:00:00:000
PRJ 001 PRJ001
?00??00:00:00:123
The counter starts moving.
Green light on Red light on
Press [REC] and then
[PLAY] to start recording.
5
The counter stops moving, but does not return to 0.
Press [STOP] to stop recording.
6
Green light on The lights off
PRJ 001 PRJ001
?00??00:02:04:247
Overdubbing
Playing back the already recorded track
HINT
• If you want to use the same track as you recorded
before for the second track recording, you
should transfer the file to another track, and
make the target track empty. Refer to “Preparation
of playback tracks” on P.24.
• You can also swap recorded tracks with
unrecorded tracks.
• This method is useful for creating a second guitar
track using Hi-Z.
Other Uses
Orange
Green
GreenRecording the second and later tracks
26
Recording the second and later tracks
NOTE
• When you move a fle on a track, confrm that no
files are assigned to the track to be recorded
(“NOT ASSIGN”). If there is an assigned fle, that
recording will be overwritten by new recording.
• Recorded audio fles on tracks will be overwritten
by new recording. If you rewind the counter to
the top and begin recording again, be aware that
the overwritten previous recording will be lost.
• During playback the fle assigned to the track is
played.
Playback all the tracks
1 Press the [PLAY/MUTE/
REC] keys 1-2 times on all
TRACKS to be played until
the green lights are on.
Green light on: playback enabled [PLAY]
4 Press [STOP] to stop playback.
Green light on
3 Press [PLAY] to start playback.
Green light on
2 Press [REW] & [Stop] at
the same time to return
the counter to the head.
HINT
• If you want to record a new fle, do not assign any
fle to a track.Automatic punch-in/punch-out
27
Automatic punch-in/punch-out
The punch-in and punch-out functions enable you to pick already recorded portions of a recorded fle
and re-record them. You can set the beginning and ending points of the portion in advance and record
automatically with punch-in at the beginning and punch-out at the ending.
NOTE
• Once you make auto punch-in/out settings, you
cannot change the points. To change the points you
must cancel and reset them.
• Press the [AUTO PUNCH IN/OUT] key again to
cancel the points set.
Prepare the track you want to
re-record with punch-in/punch-out
Make punch-in and punch-out settings
4 Using [REW], [FF] and [PLAY]
locate the point just before
the re-recording (PUNCH IN).
6 Pressing [FF] & [PLAY], locate
the punch-out point.
Re-recorded portion.
Recording again
5 Set the punch-
in point.
Press [AUTO
PUNCH I/O]
Icon blinks
Re-recording a track
1 Raise the fader.
2 Press [PLAY/MUTE/REC]
1-2 times until the red light
is on.
Red light on: recording enabled
Adjust the recording
level and the GAIN to
be the same as the
already recorded part.
3
7 Set the punch-
out point.
Press [AUTO
PUNCH I/O]
Icon lights
Rehearse
When the punch-in point is passed, the [MUTE]
function of the track automatically starts.
When the punch-out point is passed, the [MUTE]
function is released.
Perform (not recording)
1 Press [PLAY]
to start playing.
Light on
2 Press [STOP]
to stop.
Light off.
Press [REC] and then
[PLAY] to start playback. 9
8 Move to before the
PUNCH IN point.
10 Press [STOP]
to stop.
The recorder stops.
Light off
Re-recording: punch-in/punch-out
Light on Light off
Not
recording.
Pass the punch-out point
Light on Light off
Not
recording.
Pass the punch-in point
Performance Recording.
Lights on
11 Press [AUTO PUNCH I/O].
Icon off
Release PUNCH IN/OUTManual punch-in/punch-out
28
Manual punch-in/punch-out
You can punch in and out manually. Press the [REC] key during playback to start re-recording from that
point.
Recording again
NOTE
• Punch-in/punch-out recording overwrites the
existing recording. A previously recorded file
should be assigned to the track.
• You can use the [UNDO/REDO] function.
Re-recording track
1 Raise the fader
2 Press [PLAY/MUTE/REC]
1-2 times until the red light
turns on.
Red light on: recording enabled
Adjust the recording
level and the GAIN to
be the same as the
already recorded part.
3
Prepare the track for punch-in/
punch-out
4 Using [REW], locate the point just
before where you want to re-record.
Re-recording: punch-in/punch-out
5 Press [PLAY] to start
playback.
Light on
Start performance,
not yet recording
Perform and record.
Stop
Re-recorded portion
Start
Press [REC]
to start recording,
(punch-in)
Lights
on
6
Press [STOP]
to stop.
The recorder stops.
Lights off
8
Press [REC] to stop
recording/start playback
(punch out).
Light on Light off
7Playback of a project
29
Playback of a project
Recorded audio fles are assigned to tracks for storage. During playback, all the tracks that you have
enabled for playback with their status keys (green lights on) will be played.
Ref. : Assigning fles to tracks. P.23
Overview of recording and playback process in a project
TRACK
1/9
TRACK
2/10
TRACK
3/11
TRACK
4/12
TRACK
5/13
TRACK
6/14
TRACK
7/15
TRACK
8/16
MASTER
TRACK
Recording the frst track
Track 1: monaural recording Track 7 & 8: stereo recording
MONO-000.WAV
REC NOT ASSIGN
NOT ASSIGN NOT ASSIGN NOT ASSIGN NOT ASSIGN NOT ASSIGN NOT ASSIGN NOT ASSIGN NOT ASSIGN
NOT ASSIGN NOT ASSIGN NOT ASSIGN NOT ASSIGN
STE-000.WAV
REC
Recording more tracks/Playback of the previously recorded tracks
Track 1: monaural playback
Monaural recording on tracks 11, 12 and 13
1-8 TRACK
9-16 TRACK
MONO-000.WAV
MONO-001.WAV MONO-002.WAV MONO-003.WAV
REC REC REC
PLAY NOT ASSIGN NOT ASSIGN NOT ASSIGN NOT ASSIGN NOT ASSIGN
NOT ASSIGN NOT ASSIGN NOT ASSIGN NOT ASSIGN NOT ASSIGN
STE-000.WAV
PLAY
Playback
Track 1, 11, 12 and 13: monaural playback Track 7 & 8: stereo playback
MONO-000.WAV
MONO-001.WAV MONO-002.WAV MONO-003.WAV
PLAY PLAY PLAY
PLAY NOT ASSIGN NOT ASSIGN NOT ASSIGN NOT ASSIGN NOT ASSIGN
NOT ASSIGN NOT ASSIGN NOT ASSIGN NOT ASSIGN NOT ASSIGN
STE-000.WAV
PLAY
Assigning tracks and playback
Track 1, 2, 3 & 4: monaural playback Track 7 & 8: stereo playback
VOCAL2.WAV VOCAL.WAV BASS.WAV GUITAR.WAV
NOT ASSIGN NOT ASSIGN NOT ASSIGN
NOT ASSIGN PLAY PLAY PLAY PLAY
NOT ASSIGN NOT ASSIGN NOT ASSIGN
NOT ASSIGN
NOT ASSIGN NOT ASSIGN
STE-000.WAV
PLAY
PlaybackA-B repeat
30
#$??? ?????
??????
Repeat playback of a specifc section (A-B repeat)
You can set and repeat playback between a beginning point (A) and an ending point (B) in a project.
HINT
• When playback reaches point B, it automatically
goes back to point A and continues playback.
• While the A?B icon is on, playback repeats
continuously.
• You can make these settings both during playback
and when stopped.
• If you set point B at a time before point A, repeat
playback will start from point B.
• If you want to make new settings, cancel the
previous ones by pressing the [A-B REPEAT] key
again and then make the new ones.
Setting A-B points
A-B repeat: playback repeatedly
A? blinks.
Press [A-B REPEAT] .
2
Press [PLAY] to start repeat
playback. 5
Press [STOP] to stop playback.
6
A-B Repeat section
Playback
1 Locate the
beginning point.
3 Locate the end point.
Press [A-B REPEAT] .
4 A?B icon
Cancel A-B repeat and the points
Press [A-B REPEAT] again
to cancel.
7 A?B icon off
Plays again and againUsing the counter and markers to move (locate)
Place a mark using the counter
Place a mark during recording/playback
31
Using the counter and markers to move (locate)
The counter indicates recording time and elapsed time in minute/second/millisecond and bar/beat/tick
(1/48beat). Use it to set marks that you can then quickly move (locate) to in your project.
Place a mark Locate a time or position using
the counter
Preparation: Stop the recorder.
Select the project.
Start from the top screen.
HINT
• After Step 3 you can start playback from the set
counter value.
NOTE
• You cannot use these procedures during recording/
playback.
In the middle of recording/playback
1 Select hour: minute: second or
bar-beat-tick.
Hour: minute: second: millisecond
Switch
PRJ01?PRJ001
?00 00:00:00:000
Bar- beat- tick (1/48 beat)
Switch
PRJ01?PRJ001
?00 00 - 00 - 000
3 Change the values.
Move between
items PRJ01?PRJ001
?00 00:15:00:000
HINT
Mark icon display
Counter is at the indicated mark
No mark registered at this counter position
Mark Numbers
Mark 0 = Counter 0. This is the head of the
project. You cannot change this particular mark.
• If you place a new mark ahead of a registered
mark, all the following marks will be automatically
renumbered in order.
• You can place a maximum of 100 marks in one
project.
?03?000:10:08:015
Mark number 3 is located at 10 minutes, 8 seconds, 15
milliseconds.
PRJ01?PRJ001
?01 00:01:12:037
Marker icon
Mark number
1 Press [MARK/CLEAR].
Start from the top screen.
Set the counter to the
desired mark position.
Move between
items PRJ01?PRJ001
?00 00:01:12:037
PRJ01?PRJ001
?00 00:06:19:004
PRJ01?PRJ001
?01 00:06:19:004
1 Press [MARK/CLEAR].
2
PRJ01?PRJ001
?00 00:00:00:000
Move between units, the
selected item blinks
Choose the desired unit.
(Hour: minute: second: millisecond
or bar-beat-tick.)Using the counter and markers to move (locate)
With key operations you can move
between marks
Move to mark numbers in
counter sequence
32
1 Press the forward or backward
mark key until you reached the
desired mark.
PRJ01?PRJ001
?03 00:12:00:037
NOTE
• Once you delete a mark, you cannot retrieve it.
• You cannot delete the top mark 00.
Locate to the position of a mark Delete a mark
1
PRJ01?PRJ001
?03 00:12:00:037
Press the forward and backward
mark keys until you reach the
desired mark.
The selected (highlighted) mark is erased and the
preceding mark is shown (the counter does not move).
PRJ01?PRJ001
?02 00:12:00:037
Press [MARK/CLEAR].
2
Choose a mark.
1 PRJ01?PRJ001
?00 00:00:00:000
Blinks
Move between
items
2
PRJ01?PRJ001
?03 00:12:00:037
Choose the mark number.
0 x

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Zoetrope
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Re: R16 manual - text only

Post by Zoetrope » Tue Jun 23, 2009 3:49 pm

HINT
• If you press the [MARK/CLEAR] key at a place
where a mark exists (mark icon highlighted), that
mark is deleted. If there is no mark at a location
(icon not highlighted), a new mark is placed there.
To delete a mark, you must move to it frst (mark
icon highlighted).
• When placing and deleting marks, numbers are
automatically given in order from the beginning.
Not possible
to change
New mark is added
Mark is deleted
ProjectTool>Tuner
33
The R16 has a multifunctional tuner that includes, for example, chromatic tuning that detects note
names by semitones, standard guitar/bass tuning and half-step-down tuning.
Tuner
1 Press [TOOL].
5 Select the tuner type.
Other tuner types
TOOL>TUNER>GUITER/BASS, etc.
Chromatic tuner
TOOL>TUNER>CHROMATIC
5 CHROMATIC 440Hz
Change the standard pitch (if
necessary) and begin tuning.
CHROMATIC 440Hz
>>A
The note closest to the input signal is indicated.
This display indicates if the pitch is higher
or lower compared to the note indicated.
Change the
standard pitch
GUITAR 440Hz
E String6
Tuner type
select
Change string
number Change
standard pitch
GUITAR 440Hz
<E> String6
6 Set the standard pitch and
string number.
Start tuning.
Note name: play the open string of the indicated note
and adjust the pitch
?
Tuner type GUITAR BASS OPEN A OPEN D OPEN E OPEN G DADGAD
String/
note
String1 E G E D E D D
String2 B D C# A B B A
String3 G A A F# G# G G
String4 D E E D E D D
String5 A B A A B G A
String6 E E D E D D
String7 B
Tool
2
HINT
Pitch indicator
• The pitch indicator responds to sources input on
tracks with red status lights.
• The standard pitch setting is between 435 Hz and
445 Hz in 1 Hz units. The initial setting is 440 Hz.
• Using the other tuners you can use common half-
step and whole-step down tunings, for example.
• The standard pitch value setting will be stored
separately for each project.
4 Select the type of tuner.
Tuner type
select
Tuner type
select
GUITAR 440Hz
<E> String6
String note name
Tuner type
CHROMATIC 440Hz
Standard pitch
Select
3 TOOL
>TUNER
Menu select
Press [ENTER].
>TUNER.
Press [PLAY/
MUTE/REC] 1-2
times until the red
light turns on.
Red light on:
recording enabled
Low Standard
Standard High
Change the
standard pitchTool>Metronome
34
Metronome
This metronome, which includes a pre-count function, allows you to change its volume, tone and
pattern. You can also choose to output the metronome sound only through the headphones.
1 Press [TOOL].
TOOL
>TUNER
Change menu
4 Select the settings and setting values.
Press [ENTER].
METRONOME?ON/OFF
Play&REC
Change item
METRONOME
>ON/OFF
Change menu
3 Select each setting MENU.
METRONOME
>TEMPO
HINT
Tapping the tempo
• On the TEMPO screen, press the (TOOL) key
several times at the tempo you desire, and the
tempo will be set to the detected median value.
Changing and adjusting the metronome output
• These settings are stored for each project.
• You can use the metronome even during MASTER
TRACK playback.
TOOL
>METRONOME
Select
2
Press [ENTER].
These are the standard metronome settings (common).
NOTE
Be aware that the metronome starts sounding
from the instant that recording/playback begins.
Therefore, if you begin in the middle of a song, the
metronome sound and the pulse of the music might
be out of sync. Moreover, if you turn the metronome
volume up high, the accented beat of some sounds
might become diffcult to distinguish.
[METRONOME] switch: Sets the output
OUTPUT + PHONES
The METRONOME sound is output
through both the OUTPUT and
PHONES jack.
PHONES ONLY
The metronome sound is output
through only the PHONES jack.
Use the BALANCE knob to adjust the
relative volumes of the [MASTER] fader
signal and the metronome sound.
MASTER CLICK
(metronome)
MENU settings and setting values
ON/OFF: Set when active
Settings
Play Only During playback only
REC Only During recording only
Play&REC During both playback & recording
Off (default) No metronome sound
TEMPO: Set manually or by number
Manual input
Input the tempo by tapping the
[TOOL] key repeatedly
Setting range
40.0~250.0 Initial value: 120.0
LEVEL: Change metronome volume
Setting range
0–100 Initial value: 50
PAN: Stereo position
Setting range
L100–R100 Initial value: C (center)
SOUND: Change tone
Settings
BELL (default)
Metronome sound with a bell on the
accent
CLICK Click sound only
STICK Drum stick sound
COWBELL Cowbell tone
HIGH-Q Synthesized click sound
PATTERN: Change rhythm
Settings
0/4 (no accent)
1/4~8/4, 6/8
Initial value: 4/4
PRE-COUNT: Pre-count setting
Settings
Off No sound
1~8
Enable sound during pre-count for 1
to 8 beats. Initial: 4 beats
SPECIAL Special (rhythm shown below)
Tool
>METRONOME .
Metronome indicator
During metronome use the metronome
indicator lights in time with the tempo.35
16-track synchronized recording by connecting two R16s
If you want to record more then 8 tracks at the same time for a band performance, for example, you can
increase the number of tracks by connecting two R16s with a USB cable.
1 Press [TOOL].
1 Press [TOOL].
Command keys that effect both sender and receiver.
PROJECT
>SYSTEM
Change
menus
Select
2
Press [ENTER].
PROJECT
>SYSTEM
Change
menus
Select
2
Press [ENTER].
SYSTEM
>SYNC REC
Change
menus
Select
3
Press [ENTER].
SYSTEM
>SYNC REC
Change
menus
Select
3
Press [ENTER].
Make sender settings.
Set the R16 that will be used for key control as the Master.
Make receiver settings.
Set the R16 that receives commands as the Slave.
Master/Slave
Select
4 SYNC REC
>Master
Press [ENTER].
USB Indicator: [HOST] light on
Master/Slave Press [ENTER].
Select.
4 SYNC REC
>Slave
USB Indicator: [DEVICE] light on.
5 Connect two R16 with a USB cable.
Tool
NOTE
• Perfect synchronization of the start timing in
recording by two R16s is not guaranteed.
• There will be a gap of approximately 1-2 ms.
[REC] key [FF] key
[PLAY] key [REW] key
[STOP] key
Plug a USB 2.0 (AB-type) cable into the
socket that has a lit indicator.
HINT
Tool>System>Sync rec
>SYSTEM.
>SYNC REC
>Master.
>SYSTEM
>SYNC REC
>Slave.
.
. .R16 mixing procedure fow
36
R16 mixing procedure fow
Use the track mixer to make stereo link settings, to adjust sound volume, EQ and PAN (balance), and to
adjust the send signal strength, which affects the depth of send return effects.
HINT
What is the track mixer?
• This mixer can mix audio tracks from the recorder
into stereo.
• You can adjust the sound volume and PAN and
EQ parameters of each track using its fader.
NOTE
• When you are using a stereo track, except for the
phase setting, parameter values are shared by
both L and R channels.
Select the SEND-
RETURN EFFECT patch
Adjust the
SEND-RETURN EFFECT
Adjust volume, EQ and
PAN of sounds
Apply the insert effect
to tracks
Mix down
Mixing
The recorder (recording)
The track mixer
Mix down
Master track (recording)Pan/EQ/Send-return effect
37
Track settings for EQ, pan and send-return level
This track mixer uses track parameters to adjust PAN (stereo position), EQ (equalizer) and SEND-
RETURN EFFECT of the recorder's audio tracks.
Press [ENTER] to confrm settings.
4
HINT
• Using the track mixer, you can adjust each track
element (track parameter), including PAN and
the SEND-RETURN EFFECT settings to change
the signal processing track by track.
• At step 2, tracks can be selected using track
status keys. Track indicators light orange when
the track is selected.
NOTE
• The parameters of the L/R channels in stereo
tracks are the same except the phase setting
(INVERT).
• The settings are stored with the project.
• The MASTER TRACK does not have any settings
except for volume control with its fader.
2 Select a track.
Track1
EQ HI G=0dB
3
Turn ON/OFF and select
types and values.
Turn setting off.
Change the parameter type.
Track3
EQ HI G=0dB
1 Press [PAN/EQ].
Track1
EQ HI G=0dB
Type (EQ is on)
Adjust the value
of the parameter.
Change track number
Mixing
Track
Parameter
Adjust the value of the parameter.
Track3
EQ HI G=0dB
Track3
EQ HI Off
EQ is OFF.
Track3
EQ HI G=0dB
Track3 PAN=R2

Parameter ON/
OFF.
Press [ENTER].
EQ is ON
Change the
parameter type.Pan/EQ/Send-return effect
38
Track parameters
Parameters available to each track
Monaural tracks: 1 ~16
Stereo tracks: 1/2 ~ 15/16
*Switch parameters with asterisks (*) On/Off using the ENTER key.
Display Parameter
Setting range:
Initial value
Explanation Monaural
tracks
Stereo
tracks
Master
track
PAN PAN L100~
R100
Adjusts a track’s PAN. In case of a stereo track
adjusts the volume balance between the left and
right tracks.
EQ HI EQ boost for high pitch/frequency range
EQ HI G EQ HI GAIN*
?12~
+12dB
:0dB
Adjust amount of boost/cut of high frequencies by
-12 ~ +12 dB. This parameter is shown only when
EQ HI is on.

EQ HI F EQ HI
FREQUENCY*
500(Hz)~
18(kHz)
:8.0(kHz)
Adjust EQ boost/cut frequency of high frequencies.
This parameter is shown only when EQ HI is on.

EQ MID EQ boost for middle pitch/frequency range
EQ MID G EQ MID GAIN*
?12~
+12dB
:0dB
Adjust amount of boost/cut of medium frequencies
by -12 ~ +12 dB. This parameter is shown only
when EQ MID is on.

EQ MID F EQ MID
FREQUENCY*
40(Hz)~
18(kHz)
:1..0(kHz)
Adjust EQ boost/cut frequency of medium
frequencies. This parameter is shown only when
EQ MID is on.

EQ MID Q EQ MID
Q-FACTOR*
0.1~1.0
:0.5
Adjust the Q value (width of the frequency band
affected) of medium frequencies. This parameter is
shown only when EQ MID is on.

EQ LOW EQ boost for low pitch/frequency range
EQ LO G EQ LOW GAIN*
?12~
+12dB
:0dB
Adjust amount of boost/cut of low frequencies by
-12 ~+12dB. This parameter is shown only when
EQ LO is on.

EQ LO F EQ LOW
FREQUENCY*
40(Hz)~
1.6(kHz)
:125(Hz)
Adjust EQ boost/cut frequency of low frequencies .
This parameter is shown only when EQ LO is on.

SEND-RETURN EFFECT levels
REVERB
SEND
REVERB
SEND LEVEL*
0~100
:0
Adjust the signal level sent from tracks to the
Reverb effect.
CHORUS
SEND
CHORUS/
DELAY SEND
LEVEL*
0~100
:0
Adjust the signal level sent from tracks to the
Chorus/Delay effect.
FADER FADER 0~127
:0
Adjust the sound volume.
ST LINK STEREO LINK On/Off
:Off
Switch on/off to set the stereo link function that
connects 2 monaural tracks together. (?P.20)

INVERT INVERT
On/Off
:Off
Set whether the phase of a track is inverted or not.
Off: normal phase, ON: inverted phase.

MixingBounce/Project>Rec setting>Bounce
39
Combine multiple tracks into 1~2 tracks
Combine multiple tracks into one monaural or stereo fle.
Using BOUNCE, this creates a new fle in the same project.
1 Press [PROJECT].
5 Press [ENTER].
HINT
• “Bounce” means combining audio data from
several tracks and fles together into one stereo
or monaural file. This is also called “ping-pong
recording.”
• To also record the signal of the track(s) that the
bounce is being recorded to, set “REC TRACK”
to “Play” in the BOUNCE Menu as described at
Step 4.
• Once the bounce is executed, a new fle will be
created in the same project.
• If you set the bounce destination to a monaural
track, the recorded signals are mixed to
monaural. If set to a stereo link track pair, the
recorded signals are mixed to stereo.
NOTE
• You can cancel a bounce using the [UNDO/
REDO] key.
• If you bounce 2 monaural tracks to stereo, set the
PAN of the odd number track to L 100 and the
even number track to R 100.
Ref: Mix down P.41, 44
Set whether the track that is
overwritten by the bounce
recording is muted or not.
Mute: Set the bounce destination track to
be silent (initial setting).
Play: Set the bounce destination track to
play and be included in the bounce.
Select
2
Press [ENTER].
PROJECT
>REC SETTING
Change
menus
3 Select
Press [ENTER].
REC SETTING
>BOUNCE
4 Select
BOUNCE
REC TRACK: Play
Settings for the bounced tracks
PROJECT>REC SETTING>BOUNCE
Start from the top screen.
Mix down/Bounce
1 Set tracks that you want to bounce
to playback.
Press the [PLAY/MUTE/
REC] 1-2 times until the
green light turns on.
Green light on: playback enabled (PLAY)
2 Select destination track(s) for the
bounce.
Press [PLAY/MUTE/REC]
1-2 times until the red light
turns on.
Red light on: record enabled [REC]
Bounce (preparation)
>REC SETTING
>BOUNCE
>REC TRACK: Play.
.
.
Change
menusBounce/Project>Rec setting>Bounce
40
6
Bounce (recording)
4
7
8
9
Press and hold [EXIT] to
return to the top.
Select OFF to exit bounce mode.
3 Press [SWAP/BOUNCE].
1 Press [PLAY/MUTE/REC] of the bounce
destination track.
Press it 1-2 times until the
green light turns on.
Green light on: playback enabled (PLAY)
2 Press [PLAY/MUTE/REC] on the tracks
bounced.
Press 1-2 times each until
the light turns off.
Light off: MUTE (no sound)
3 Press [REW] & [Stop] at
the same time to return the
counter to the head.
Playback the track after bouncing
Press [PLAY] to start playback.
4
5
Press [STOP] to end the bounce.
Press [REW] & [Stop] at
the same time to return the
counter to the head.
Press [REC] and then
[PLAY] to start recording.
Green light on Red light on
Adjust the mix balance (audition)
Press [PLAY] to start playback. 1
Adjust the mix balance including
REC LEVEL, volume, PAN and EQ
for each track.
Make sure that the red
(0 dB) signal does not
light on the MASTER
level meter.
2
Press [STOP] to stop playback.
3
Select >BOUNCE.
SWAP/BOUNCE
> BOUNCE
Change
menus
Set On/Off
Press [ENTER].
Select On.
BOUNCE
On
Press [ENTER].
Proceed to the next step or cancel
BOUNCE icon
appears on displayUsing a mastering effect
41
Using a mastering effect
Use a mastering algorithm as an insert effect on the master track that affects just the mix down.
HINT
• When you choose a MASTERING algorithm, you
can use the MASTERING EFFECT processing on
the stereo mix.
NOTE
• If the INSERT EFFECT is applied to the [MASTER]
fader, you cannot also use the INSERT EFFECT
on track inputs.
• At step 7, if you notice any distortion of the signals
because of the MASTERING EFFECT, check
the sound of playback on the track and adjust
it by lowering all the faders. (If a track sound is
distorted, adjust that track.)
• You can select STEREO, DUAL, MIC or MASTER
algorithms. If you set another algorithm, the insert
position changes to the inputs.
Insert an INSERT EFFECT before
the [MASTER] fader.
8 Press [EXIT].
PRJ001 <MASTER>
00 000:00:000
Press[ ].
3
Recording signal fow to the master track
7
Audition the patches while
listening to the tracks playback,
and then select one.
Select the patch.
Change patch
MASTERING <MASTER>
No.03:DiscoMst
Mix down/Bounce
1 Press [INSERT EFFECT].
Effect ON/OFF switch
press [ENTER].
If “INSERT EFFECT Off” is displayed,
5 Select
Input Source
INPUT1
Change input
Input Source
MASTER
Press [ENTER].
No.00:Plus Alfa
>EDIT
Change menus
Change algorithms
CLEAN??????<IN1>
No.00:Standard
2 Select
MASTERING? <IN1/2>
No.00:PlusAlfa
Change menus
Press [ENTER].
4 Select
No.00:Plus Alfa
>INPUT SOURCE
MASTERING? <MASTER>
No.00:PlusAlfa
Press[ ].
6
No.00:Plus Alfa
>EDIT
Change menus
.
.
MASTER.
MASTERING
>INPUT SOURCERecording to the master track
Play the master track
Disable master track playback.
Preparation: Adjust the signal levels.
42
Recording to the master track
Record a "fnal" stereo mix as a mix down on the [MASTER] track. Signals are recorded to the [MASTER]
track after passing through the [MASTER] fader.
HINT
• Each project can have one master track.
• The master track will have a fle assigned.
• You can even mix down from the middle of a song,
overwriting the data of the recorded section.
• During recording you can confirm the playback
levels of each track and the recording levels of
the master track.
• The signals sent from the OUTPUT jacks are
the same signals that have passed through the
[MASTER] fader.
• You can use the [UNDO/REDO] key.
• You can use the metronome during playback.
Consecutive playback of
multiple master tracks.
No.65
Press [MASTER/MIX
DOWN/PLAY] 1-2
times until the light
turns off.
Light off: muted
4
Muting of the other tracks
is canceled and their status
lights become as they were
before enabling master track
playback.
1 Press [MASTER/MIX
DOWN/PLAY] 1-2 times
until the green light
turns on.
Green light on: playback enabled
Doing this mutes the other tracks and
disables all effects.
Mix down/Bounce
2 Press [REW] & [Stop] at
the same time to return
the counter to the head.
3 Press [STOP] to stop playback.
1 Press [REW] + [STOP]
at the same time and
then [PLAY] to start
playback from the top.
Play the tracks, and adjust the
mix balance of the tracks.
Recording to the master track
NOTE
The settings of the pan/balance, insert and send/
return effects of each track affect the signals sent to
the master track and are refected in its sound.
Press [MASTER/MIX
DOWN/PLAY] 1-2
times until the red light
turns on.
Red light on: recording enabled
4
3 Press [STOP].
7 Press [STOP] to stop
recording.
Adjust the level of the signal that
passes through the master fader. 2
Red
Orange
Green
Green
Carefully control
the level so as
not to light the
red indicator
(clip=0dB).
6 Press [REC] and [PLAY]
in turn to start recording.
5 Press [REW] & [Stop] at
the same time to return
the counter to the head.
Recording to the [MASTER] track.
Press [PLAY] to start
playback.Entering names
43
Entering names
You can change names when you create new data, use RENAME menu functions or edit patches.
Whatever name change method you use, the handling of letter positions and letters is the same.
NOTE
• When a name is displayed and the initial letter is
highlighted during operation, you can change the
name.
• If the same name exists, a symbol will be
attached to the top of the name. You have to
change the name to save it.
• Deleted letters cannot be retrieved. You can restart
the procedure with the EXIT key.
• If you have mistakenly changed a patch name,
move to the next patch without saving.
• The numbers “xxx” of a name are automatically
assigned at naming time.
Names and rules
Keys used for name changes
Move letter position Letter deletion Insert and select
letter
1 Select a letter.
PRJ001
When a letter in a name is highlighted,
you can change it.
0PRJ001
2 Change the initial letter.
Insert and select
letter
05PRJ001
4 Change the second letter.
Insert and select
letter
5 Delete the third letter.
05PRJ001
05RJ001
Letter deletion
6 Choose the last letter and change.
0518_01
7 Proceed to the next action
or
exit without saving the change.
0PRJ001
3 Choose the second
letter to be changed.
Move letter position
Project Usable characters
Project number
PRJ xxx: PRJ (space, 3 numerals)
The project number is given
automatically starting with the lowest
and is not changeable.
None
Project name
PRJxxx: PRJ, 3 numerals, Maximum
of 8 characters
Numerals: 0-9
Alphabet: A-Z, a-z
Symbols: (space) ! "
# $ % & ' ( ) *+ , - . /: ;
<> = ?@ [ ] ^ _ ` { }|
File (recorded)
Usable
characters
Monaural fles
MONO-xxx.WAV
MONO-, 3 numerals (x), extension (.WAV)
Stereo fles
STE-xxx.WAV
STE-, 3 numerals, extension (.WAV)
Maximum of 8
characters +
.WAV
(extension)
Numerals: 0-9,
Alphabet: A –Z,
Symbol: _
(under score)
Mix Down (Master)
“MASTRxxx.WAV"
MASTR, 3 numerals, extension (.WAV)
Insert effect/Send-Return effect Usable characters
Patch number: 2 numerals.
The patch number is given
automatically starting with the
lowest and is not changeable.
None
Patch name: 8 characters.
Numerals: 0-9
Alphabet: A-Z
Symbols: (space) ! " # $
% & ' ( ) *+ , - . /: ; <
> = ?@ [ ] ^ _ ` { }|Error list: what to do when these messages appear on the screen
44
Error list: what to do when these messages appear
on the screen
Push the [EXIT] key when you see a message like “---Error” or “Please push the EXIT key.”
When other errors and messages occur, the displayed screen will automatically close within three seconds.
Message Meaning Response
Message when something is missing.
No Card There is no card inserted. Make sure that an SD card is inserted correctly.
No Project There is no project at all.
Check that the project has not been deleted or
changed to a different place.
No File There is no fle in the project.
Check that the fle has not been deleted or stored in
a different place.
No USB Device There is no USB connection.
The connection may have been canceled or there
may be problems with the cable.
Messages shown frequently
Reset DATE/TIME Setting lost because of low battery. Set the [DATE/TIME] again. ?P.14
Low Battery! Time to change the batteries. Change batteries or connect the adapter.
Stop Recorder
Cannot be accessed during playback/
recording.
Stop the recorder frst, and then try again.
Messages that objects (projects, fles, etc) are protected
Card Protected SD card is protected.
Eject the SD card and unlock the write protection.
Insert the card again. ?P.12
Project Protected The project is protected.
Disable project protection using the [PROTECT]
menu. ?P.56
File Protected This is a read-only fle, you cannot write to
it.
Disable the read-only status of the fle using a
computer.
USB Device Protected USB device connection is protected. Disable the protection of the equipment.
Over capacity or over limit messages
Card Full The card is full. Change to a new card or delete unneeded data.
Project Full
No more projects can be saved on the
card.
Delete unneeded projects.
File Full File is full. Delete unneeded fles.
USB Device Full The connected USB device is full. Change the connected USB device or delete data.
No access messages
Card Access Error Unable to read or write the card. Press EXIT and try the operation again.
Project Access Error Unable to read or write the project. Press EXIT and try the operation again.
File Access Error Unable to read and write the fle. Press EXIT and try the operation again.
USB Device Access Error
Unable to read or write to the connected
USB device.
Press EXIT and try the operation again.
Card Format Error This is a card format the R16 cannot use. Change the card format to one that the R16 can use.
File Format Error This is the fle format the R16 cannot use. Change the fle format to one that the R16 can use.
USB Device Format Error This is a USB format the R16 cannot use Change the USB format to one that the R16 can use.
Other errors
Card Error
There is an error occurring. Press EXIT and try the operation again.
Project Error
File Error
USB Device ErrorEffect patch overview
45
Effect patch overview
You can select patches in the R16, use effects easily, make fne adjustments to suit the music, and then
edit and save patches.
Effect patch use process
Algorithms and patches
One effect is called an “effect module”
and it consists of 2 elements.
Effect types, which are different types,
and effect parameters, which control the
depth of the effect.
A patch is the result of adjusting the effect
type and parameters of each module.
An algorithm is the orderly arrangement of
the initial patches arranged for recording
targets or methods.
Use effects
?INSERT EFFECT P.49
?SEND RETURN P.49
?REV/DLY SEND P.41
Adjust the
effect send level
Adjust the
effect send level
?REV SEND P.41
Patch
Algorithms
Module
Effect types
Parameters
CLEAN
COMP/
LIMITER EFX PRE
AMP
3BAND
EQ ZNR MODULATION/
DELAY
PATCH
LEVEL
MODULATION/
DELAY
CHORUS
Depth
Rate
Tone
Mix
Depth
Rate
Tone
Mix
Depth
Rate
Resonance
Manual
ENSEMBLE FLANGER
~
DISTORTION
ACO/BASS SIM BASS
Patch
selection
?PATCH SELECT P.50
You can select and
use algorithms,
pre-set patches
and their com-
binations.
Save patches
?SAVE P.55
Edit a patch
?EDIT P.53
You can make subtle
adjustments to effect
module parameters to
achieve sounds you
like.
Edit the modules
Select the types
Adjust the parameters
Edit the patch level
Import patches
?IMPORT P.55
You can use patches
imported from other
projects.
All patches
One patch
Set insertion
position
?INPUT SOURCE P.51
INPUT 1-8
MASTERING
Track 1-16
Use only for
monitoring
?REC SIGNAL P.57
Patch initialization
?PATCH INITIAL (PDF)
Guide
: Only “AI” uses “SEND E”
: “R” and “AI” both use
“SEND E”
: Only “AI” uses “INSERT E”
: “R” and “AI” share INSERT
: All shared
R/AI shared:
INSERT E/SEND E shared
R = Recorder
AI = Audio Interface
SEND E. =
SEND RETURN EFFECT
INSERT E. = INSERT EFFECT
EffectEffect patch overview
46
Insert effects and
send return effects
The insert effects in one project include 330
patches classified into 9 algorithms. You can
select the algorithms and patches according
to your application and choose where to insert
those patches.
The send/return effect is internally connected
in the SEND/RETURN at the MIXER section.
There are 2 types of effects adjustable by their
mixer SEND LEVELS (signal volumes sent to
the effect) and they can be used together.
Arrangement
Arrangement
Arrangement
Arrangement
Arrangement
Arrangement
Display
Display
Display
Display
Display
Display
Monaural
Monaural
Stereo
Stereo
Stereo
Stereo
Monaural
×2
Monaural
×2
Monaural
×8
Monaural
×8Insert effect/send return effect
47
Input/output of the insert and send return effects
There are 2 types of effects processors built in to the R16—insert effects and send return effects. You
can use them at the same time.
Track
Input
Insert effect points
INSERT EFFECT SEND RETURN EFFECT
Master
Insert effect signal fow Send return effect signal fow
INPUT 1-8 TRACK 1-16
Put the insert effect on a monaural input and
output in monaural.
You can use insert effects on
specifc channels.
The built-in effects in the send return
effect of the mixer.
Send level
(Signal volume sent to
the effect)
You can select inputs to apply effects to
signals before recording them to recorder
tracks.
Apply processing to the playback sound of
any audio tracks in the track mixer.
Mix (return) with the original sounds of
the sent track.
Process the fnal stereo mix just before
the [MASTER] fader (signals recorded
to the master track).
The recorder (recording)
REVERB
The track mixer
Mix down
The master track (recording)
Effect
CHORUS/DELAY
Ref.: Insert effect position P.52Insert effect/send return effect
48
Insert effects and send return effects are selected and
adjusted the same way.
You can select the most appropriate modules from the
algorithms, edit types and parameters and use saved
patches.
There are a few major differences between the two
types of effects when making settings. For an INSERT
EFFECT, you select a patch and set the insertion
point. For a SEND RETURN EFFECT, you adjust the
send level of the signals using the mixer.
Other functions are “IMPORT” to get patches from
another project and “REC SIGNAL” to apply the effect
only to monitoring.
The use procedures of effects are the same when
using the R16 as an audio interface and control
surface, but the patches are initialized when the unit is
not used as a recorder.
Uses of effects and patches Select effect & patch
1 Press until the red light turns on.
Press [PLAY/
MUTE/REC]. Red light on.
INSERT EFFECT
Algorithm name
on display
Number of patches
(programmed patches)
Algorithm suitable for guitar/bass recording
CLEAN 30(22)
DISTORTION 50(40)
ACO/BASS SIM 20(10)
BASS 30(20)
For microphone recording, such as vocals
MIC 50(30)
For 2 independent channels (2 mono inputs/outputs)
DUAL MIC 50(30)
For recording synthesizers, electric pianos and other line-
output instruments
STEREO 50(40)
Algorithm with 8 independent channels of input/output
8×COMP EQ 20(10)
Processing for fnal stereo mixes
MASTERING 30(21)
SEND RETURN EFFECT
Algorithm name
on display
Number of patches
(programmed patches)
Process fnal stereo mix signals
CHORUS/DELAY 30(18)
Process fnal stereo mix signals
REVERB 30(22)
Effect
<INSERT EFFECT>
<SEND EFFECT>
3 Select the algorithm.
Algorithm name
Patch number: Patch name
Insert effect example
Insert effect
insertion point
Change
algorithm
CLEAN <IN1>
No.00:Standard E
E (edit mark): items
are already edited
CLEAN, DISTORTION,
ACO/BASS SIM,
BASS, MIC,
DUAL MIC, STEREO,
8x COMP EQ,
MASTERING
Send return effect example
SEND CHORUS/DELAY
No.00:ShortDLY
CHORUS/DELAY
REVERB
Press [ENTER] to turn on/off.
2 or
Press [INSERT EFFECT] or [SEND RETURN EFFECT].
EDIT P.53
IMPORT P.55
INPUT SOURCE P.51
REC SIGNAL P.57
Press [ ].
4 Select the patch.
CLEAN <IN1>
No.15:Standard E Change patchInsert effect>Patch sel>Input source
49
Insert effect insertion position
You can change the insert position of the Insert Effect.
This menu is only for Insert Effect.
HINT
Change the insertion place of the insert effect.
When a project is at the default status, the insert
effect is inserted on INPUT 1.
To change this place, select an INPUT SOURCE at
Step 4:
NOTE
• You can select a single INPUT (1~8) only when
you have chosen the CLEAN, DISTORTION,
ACO/BASS SIM, BASS or MIC algorithm.
• You can select Track 1-8 or Track 9-16 only when
the 8 x COMP EQ is chosen as the algorithm.
• INPUT 1-8 can be selected only when the 8 x
COMP EQ algorithm has been chosen.
• After you select an insertion place, if you change
the algorithm to 8 x COMP EQ, the insertion place
will be changed to Input 1-8, Track 1-8 or Track
9-16 (depending on the previous setting).
• To insert into a single monaural track output, you
must select TRACK 1 ~ TRACK 8. To insert into
a two monaural tracks or a stereo track, you must
select TRACK 1/2 ~ TRACK 15/16. If you want
to insert before the MASTER FADER, you must
select MASTER.
Effect
3 Press[ ].
5
Change
input place
Set source of input into effect.
Input Source
INPUT8
Input Source
TRACK8
Press [ENTER].
On display Insert place
Input Mixer input
Input1~Input8 Single mixer input
Track1,Track2
Output from either monaural track
1 or 2
Track1/2,
Track3/4
Output from either stereo track or 2
monaural tracks
Master Just before the [MASTER] fader
With 8 x Comp EQ setting case
Track1-8 All track 1–8 outputs
Track9-16 All track 9–16 outputs
IN** Inserted in INPUT **
IN**/** Inserted in INPUTS ** and **
TR** Inserted in TRACK **
TR**/** Inserted in TRACKS ** and **
IN*~** Inserted in INPUTS * to **
TR*~** Inserted in TRACKS * to **
MASTER Inserted in the master track
Effect on/off switch.
press [ENTER].
If “INSERT EFFECT Off” is displayed,
1 Press [INSERT EFFECT].
CLEAN <IN1>
No.00:Standard
2 Select the algorithm/patch.
Change
patch
Change
algorithm Current insert position
Select .
4
Press [ENTER].
Input Source
INPUT1
Change
input place
No.00:Standard
>INPUT SOURCE
Change
menu
>INPUT SOURCE
6 Press[ ].
CLEAN <TR8>
No.00:Standard
Current insert positionInsert effect>Patch sel>Input source
50
0EE
OVNCFSFE
5SBDL
???????????????
0EE
OVNCFSFE
*/165
PS
5SBDL
&WFO
OVNCFSFE
*/165
PS
5SBDL
*/4&35
&''&$5
-
*/4&35
&''&$5
3
&WFO
OVNCFSFE
5SBDL
0EE
OVNCFSFE
*/165
PS
5SBDL
PS
.BTUFS-
&WFO
OVNCFSFE
*/165
PS
5SBDL
PS
.BTUFS3
*/4&35
&''&$5
0EE
OVNCFSFE
5SBDLPS
.BTUFS5SBDL
-

&WFO
OVNCFSFE
5SBDLPS
.BTUFS5SBDL
3

*/165
PS
5SBDL
*/165
PS
5SBDL
*/4&35
&''&$5

*/4&35
&''&$5

5SBDL
5SBDL
*/165
PS
5SBDL
*/4&35
&''&$5

5SBDL
Insert position of insert effect
Inserting the INSERT EFFECT into 2 monaural inputs
(DUAL algorithm)
Inserting an INSERT EFFECT into a stereo input
(Stereo Master algorithm)
Inserting an INSERT EFFECT on 8 inputs
(8 x COMP EQ algorithm)Insert effect/send return effect>Patch sel>Edit
51
: Patch editing
You can create patches that combine effects together, change effect types in patches, or change
processing however you like by adjusting the depth of effects using their parameters.
HINT
• Some patches say “Empty,” because no modules
in the patch have been set yet.
• When you want to edit the ZNR module, go to the
page with “TOTAL” in the frst row.
• You can individually edit the modules arranged in
the L/R Channels of the DUAL MIC ALGORITHM.
Your selection is the left channel when the first
row displays “L” and the right channel when the
frst row displays “R.”
• In the 8 x COMP EQ ALGORITHM, each channel
has its own HPF, COMPRESSOR and EQ
modules and you can turn each effect module on/
off on each channel independently. You can check
the current channel by looking at the number in
the frst row of the display.
Set the effect module
Edit effect modules
5 Turn the effect types on/off.
Effect module off
Compressor
Off
Type (effect module) ON
COMP/LIMITER E
Compressor
E: Edit mark
Effect type Shown after you edit or change
Press [ENTER] to switch.
Effect
Effect on/off switch.
If “INSERT EFFECT Off” is
displayed, press [ENTER].
1
Edit the patch level
(fnal patch sound volume)
7 Set the patch level.
Change
value
TOTAL
Patch Level=25
Change module
6 Select the effect module.
Effect type
COMP/LIMITER ??? E
Compressor
MOD/DELAY??????E
Chorus
Change module
8 Press [EXIT] to return.
Select .
4 No.15:Standard
>EDIT E
Change
item
Press [ENTER].
>EDIT
Insert effect
Send return effect
or
Press [INSERT
EFFECT] or
[SEND RETURN
EFFECT].
CLEAN <IN1>
No.15:Standard E
2 Select the algorithm/patch.
Change
patch
Change
algorithm
3 Press [ ].Insert effect/send return effect>Patch sel>Edit
52
Press [EXIT] to return. 3
Press [EXIT] to fnish. 3
Press [EXIT] to fnish. 2
NOTE
• You cannot edit an algorithm itself, including
the combination and arrangement of the effect
modules.
• If you turn “off” an effect module, all the settings
after the effect module, such as the type and
parameters will also be turned off.
• When you are using 8 x COMP EQ, you cannot
turn an effect on or off for all channels at once.
But if you press [ENTER] when an effect setting
value is displayed for the desired channel, you
can switch it off for that channel.
• You cannot turn off the “TOTAL” modules.
• There is no ZNR module in the 8 x COMP EQ
algorithm.
• If you change to another patch without saving a
patch that shows the ‘E’ mark, your edits will be
lost completely. Please refer to the next page for
patch saving.
Adjust the effect parameters Change INSERT EFFECT name
Change SEND RETURN EFFECT name
2 Set the value.
Ensemble E
Depth=2
Change
value
1 Select a parameter.
Ensemble E
Depth=2
Change
parameters
1 TOTAL
Patch Leve1=25
Select . TOTAL
Change module
Press[ ].
2 Press [ ] until you see
PATCH NAME.
Change
value
Patch Name
Standard
Blinks
Change name
Press[ ].
1 Press [ ] until you see
PATCH NAME.
Patch Name
Standard
Blinks
Change nameInsert effect/send return effect>Patch sel>Save
53
Once you have edited a patch, use “SAVE” to save it. You can save a patch at any place within
the same algorithm.
HINT
• You can save your edited patch at any place within
the same algorithm.
• You can make a patch copy by saving an existing
patch to a different area.
NOTE
• These procedures are the same for both insert
and send return effects.
• If you switch to another patch without saving
an edited patch, you will lose all the edits.
Remember to always save your edited patches.
• The import source and the import destination are
different projects when using PATCH IMPORT.
Press [ENTER].
5 Select the place to save. Change place to
save
Save to
NO.29:Empty
Save location number: patch name
Press [ENTER].
6 Execute [SAVE] action.
NO.29:Empty
Save?
Effect
: Patch save
Change
patch
Change
algorithm
2 Select the algorithm/patch.
CLEAN <IN1>
No.15:Standard E
Patch has been edited
3 Press [ ].
Select .
4 No.00:Standard
>SAVE
Press [ENTER].
Change
menu
>SAVE
Insert effect
Send return effect
Effect ON/OFF switch
press [ENTER].
When “INSERT EFFECT Off” is displayed,
1 or
Press [INSERT
EFFECT] or
[SEND RETURN
EFFECT].Insert effect/send return effect>Patch sel>Import
Import all patches.
IMPORT>ALL
Import one patch.
IMPORT>PATCH
54
5 Change menu. Select import method.
Change menu>ALL: import all patches from the
target project
Change menu>PATCH: select one patch and
import it from the target project
PATCH IMPORT
>ALL Change
menu/item
No.001 : PRJ001
All Patch Import?
Press [ENTER].
Confrm the project to import from
and press [IMPORT].
3 NO.01:Ensemble
Import?
Press [ENTER].
Import the patch.
5
Effect
: Patch import
Import one or all patches that have been created in another project to use in the current project.
2 Select the project to import from.
PATCH IMPORT
No.001:PRJ001
Source project number and name Change
project
Press [ENTER].
Import
No.00:Standard
Source patch number
Change
patch
Select the patch to import.
3
Press [ENTER].
Import to
No.00:Standard
Destination patch number
(save location)
Change
place to save
Select the patch to import.
4
Press [ENTER].
2 Select the project to import from.
ALL PATCH IMPORT
No.001:PRJ001
Source project number and name Change
project
Press [ENTER].
Select .
1 PATCH IMPORT
>ALL
Change item
Press [ENTER].
>ALL
Select .
4
Press [ENTER].
No.00:Standard
>IMPORT
Change
menu
>IMPORT Select .
1 PATCH IMPORT
>PATCH
Change item
Press [ENTER].
>PATCH
Insert effect
Send return effect
See steps 1~3 on the previous
page.Insert effect> Patch sel >Rec signal
55
WET
(Default value)
The input signal will be recorded
to the track after it passes through
the insert effect.
DRY
The input signal will be recorded
to the track before passing
through the insert effect. However,
the input signal monitored from the
OUTPUT and PHONES jacks will
pass through the insert effect frst.
Effect ON/OFF switch
press [ENTER].
When “INSERT EFFECT Off” is displayed,
Using the insert effect only for monitoring
By applying an insert effect only to monitoring, unaffected input signals can be recorded to tracks.
Select . >REC SIGNAL
4 No.00:Standard
>REC SIGNAL
Press [ENTER].
. Select DRY
5
Press [ENTER].
REC SIGNAL
Dry
Change setting
HINT
• The settings made here will be stored project by
project.
• If necessary, restore the initial “Wet” setting before
recording other parts.
CLEAN
No.15:Standard E
2 Select the Algorithm/Patch.
Change patch
Change
algorithm
Using the insert effect only
for monitoring
By default, when an insert effect is
applied to an input signal, the signal
with the effect is recorded to the track.
However, when desired, you can apply
the insert effect only to the monitoring
outputs and record the non-processed
input signal on the track.
For example, you can apply an insert
effect to a microphone, to make a vocalist
feel more comfortable singing, but still
record the vocal without the effect.
Effect
Press [ ].
3
1 Press [INSERT EFFECT].Project/Project>edit>Protect
56
Project overview & project protection
A project stores data and elements necessary for music playback. The “PROTECT” function allows you
to prevent the alteration of a completed project.
PROJECT EDIT
>PROTECT
Change
menu
Select
3
Press [ENTER].
>PROTECT.
Turn ON/OFF
PROJECT?PROTECT
On
Select
4
Press [ENTER].
>ON.
Project
NOTE
• You can play back a project when it is protected,
but you cannot change it. If you want to record in
it or edit it again, set “PROTECT” to “Off.”
• Projects that are not protected will be automatically
saved to the SD card when you turn the POWER
switch OFF or when you open another project.
• We strongly recommend setting “PROTECT” to
“On” once you complete a piece of music to avoid
saving a mistaken operation later.
1 Press [PROJECT].
Protecting a project
PROJECT>EDIT>PROTECT
All elements of a piece of music are stored
in a project as one unit, including audio fles,
information about track assignments, and
mixer, effect, metronome and tuner settings.
The unit can handle a maximum of 1000
projects on a single card. Create a new project
for each new piece of music.
Data saved in a project:
* Audio data for every track including the
MASTER track
* Folder settings selected by tracks
* Mixer settings
* Patch numbers and patch contents set for
insert and send return effects
* Contents of play lists
* All other necessary fles
HINT
• The lock icon appears on
the screen when a project
is protected.
.
PROJECT
>EDIT
Change
menu
Select
2
Press [ENTER].
>EDITProject>New
57
Create a new project
With the R16 you can create up to 1000 projects on a single card. You can also transfer the settings of
the previous project to a new project.
Change menu PROJECT
>SELECT
1 Press [PROJECT].
HINT
At Step 3, you can change the name of the new
project.
Ref.: Changing names P.43
Project
No.003:PRJ003
Create?
Press [ENTER].
5 Create the project.
Select whether to use the settings
from the last project. 4
Press [ENTER].
Change menu SETTING?
[CONTINUE] RESET
Select to use default settings
Press [ENTER].
3 Confrm the project name.
New project name Blinks
New project number
Change the
name to be
saved
Project No.003
PRJ003
NOTE
You can use the settings and values of the last
project in the new one or use the R16 default
settings.
Settings carried over with CONTINUE
• BIT LENGTH setting
• INSERT EFFECT settings
• SEND RETURN EFFECT settings
• Track status (PLAY/MUTE/REC) settings
• BOUNCE settings
• REC TRACK settings
• Track parameter settings
• METRONOME settings
[RESET]
Use default setting values for every item
PROJECT
>NEW [SD]003:22:52]
Press [ENTER].
Select
2 >NEW.
Change menuProject>Select/Project>File
58
Selecting projects and fles
You can select a project for recording, playback and editing from the top screen.
You can also select fles for playback and assign them to tracks.
Select a project
PROJECT>SELECT
HINT
When the R16 [POWER] switch is turned ON, the
project loaded the last time the unit was used will
be loaded automatically. (If you have changed SD
cards, then the last project used on the inserted
card will be loaded.)
NOTE
You can only playback and record to the project
that is currently loaded. You cannot load and use
multiple projects at the same time.
1 Press [PROJECT].
No.002:PRJ002
Load?
Press [ENTER].
4 Load the project.
Ref.: Track assignment P.23
3 Select the project.
Change
project Press [ENTER].
PROJECT?SELECT
No.002:PRJ002
Select a fle
PROJECT>FILE
1 Press [PROJECT].
Project
3 Select the fle.
TRACK15
M15TR000 [TR1]
Select fle.
Change track
or use
[1 - 8] and
[MASTER]
status keys
*If you want to listen to a fle for confrmation,
you can use the following keys.
Playback: [PLAY] key
Stop: [STOP] key
Fast forward: [FF] key
Rewind: [REW] key
?
Zero return:
[STOP] and [REW] keys
Moving to a marker:
[>>|] and [|<<] MARKER keys
2 PROJECT
>SELECT
Press [ENTER].
Select >SELECT. Select
2
Press [ENTER].
PROJECT
>FILE
Change menu
>FILE.
Change menuProject>Information/Project>File>Information
59
Project and fle information
You can display information about the currently loaded project and fles including creation dates and
times, capacities, recording lengths and fle formats.
1 Press [PROJECT].
1 Press [PROJECT].
Project information
PROJECT>INFORMATION
File information
PROJECT>FILE>INFORMATION
3 Select the type of information.
Change item
PROJECT?INFORMATION
NAME:PRJ001 NAME
PROJECT?INFORMATION
DATE:09/10/10 15:00 DATE
PROJECT?INFORMATION
SIZE378.5MB SIZE
PROJECT?INFORMATION
TIME:00:09:13 TIME
Project name
Year/month/day/time
of creation
Size
Length of project recording
HINT
• Project and fle INFORMATION pages can only be
viewed. Their contents cannot be edited directly.
Track number
File name
Press[ ].
TRACK 15
MONO-000 [TR1]
3 Select track number (1–16,
MASTER) and fle name. Change track
Change fle
Project
FILE INFORMATION
FORMAT:WAV44.1/16 MN FORMAT
FILE INFORMATION
NAME:MONO-000.WAV NAME
FILE INFORMATION
DATE:2009/03/03 DATE
FILE INFORMATION
TIME:12:47:47 TIME
5
File name
Year/month/day of the creation
Time of creation
Format, sampling frequency/bit
rate, ST (stereo), MN (monaural)
FILE INFORMATION
SIZE:24384.0KB SIZE
FILE INFORMATION
LENGTH:00:04:42 LENGTH
Size
File recording length
Select the types of information.
Change item
PROJECT
>INFORMATION
Change menu
Press [ENTER].
Select
2 >INFORMATION.
PROJECT
>FILE
Change menu
Press [ENTER].
Select
2 >FILE.
MONO-000.WAV
>INFORMATION
Press [ENTER].
Select
4
Change menu
>INFORMATION.Project>Edit>Copy/Project>File>Edit>Copy
60
Copying projects and fles
You can copy a saved project and use it as a new project.
You can make copies of fles in the same project by changing the fle names.
1 Press [PROJECT].
1 Press [PROJECT].
Copy to
No.011
5 The new project number of
the copy is shown.
Press [ENTER].
Project copy
PROJECT>EDIT>COPY
File copy
PROJECT>FILE>EDIT>COPY
Press [ENTER].
PROJECT COPY
No.002:PRJ002
4 Select the project to copy.
No.002->No.011
Copy?
6 Copy the project.
Press [ENTER].
Old->new project
numbers
7 XOCAL.WAV
Copy?
Copy the fle.
Press [ENTER].
Project
NOTE
• When there is a project with the same name, a *
will be added to the top. Change the name and
save.
6 Change the name of the
copied fle.
Press [ENTER].
FILE COPY
VOCAL.WAV
Blinks Change saved
fle name of
the copy
PROJECT
>EDIT
Change menu
Press [ENTER].
Select
2 >EDIT.
PROJECT
>COPY
Change menu
Press [ENTER].
Select
3 >COPY.
PROJECT
>FILE
Change menu
Press [ENTER].
Select
2 >FILE.
Select
4 VOCAL.WAV
>EDIT
Change menu
Press [ENTER].
>EDIT.
Change project
3
TRACK 1
VOCAL.WAV
Select the fle to copy.
Press[ ].
Change
track
Change fle
5 Select
Press [ENTER].
>COPY.
VOCAL.WAV
>COPY
Change menuProject>Edit>Rename/Project>File>Edit>Rename
61
Renaming fles and projects
Change the name of the currently loaded project and fles.
1 Press [PROJECT].
1 Press [PROJECT].
File name change
PROJECT>FILE>EDIT>RENAME
Project name change
PROJECT>EDIT>RENAME
HINT
Project names
Characters that can be used: 8 maximum
Numerals: 0-9
Alphabet: A-Z, a-z
Symbols: (space) ! ” # $ % & ‘ ………..etc.
File names
Characters that can be used: 12 including extension
Numerals: 0-9
Alphabet: A-Z (capital letters)
Symbol: _ (underscore)
Press [ENTER].
4 Change characters.
PROJECT?RENAME
SONG2009
Selected character highlighted and blinking
PROJECT?RENAME
PRJ002 Change
position
Delete
character
Change
character
Ref.: Name changing P.43
Project
NOTE
• If there is a project with the same name, a * mark
will be added to the top. Change the name and
save.
TRACK 1
S07TR000
3 Select the fle name.
Change
track
Change fle
Press[ ]
Select
2 PROJECT
>EDIT
Change menu
Press [ENTER].
>EDIT.
Press [ENTER].
Select
2 PROJECT
>FILE
Change menu
>FILE.
4 PROJECT
>EDIT
Change menu
Press [ENTER].
Select >EDIT.
Select
5 PROJECT
>RENAME
Change menu
Press [ENTER].
>RENAME.
Change
position
Delete
character
Change
character
Select >RENAME
Press [ENTER].
PROJECT?RENAME
QRJ002.WAV
6
Selected character highlighted and blinking
PROJECT?RENAME
PRJ002.WAV
.
Select
3 PROJECT
>RENAME
Delete
character
Press [PROJECT].
>RENAME.Project>Edit>Delete/Project>File>Edit>Delete
62
Deleting fles and projects
Delete selected fles and projects.
1 Press [PROJECT].
1 Press [PROJECT].
Delete a fle
PROJECT>FILE>EDIT>DELETE
Delete a project
PROJECT>EDIT>DELETE
5 Delete the project.
No.001:PRJ001
Delete?
Press [ENTER].
MONO-000.WAV
Delete?
6 Delete.
Press [ENTER].
Press [ENTER].
PROJECT DELETE
No.001:PRJ001
4 Select the project to delete.
Change
project
NOTE
• Once deleted, projects and files cannot be
retrieved. Please be careful when deleting.
• You cannot delete projects or files that have
PROTECT set to ON.
• If you delete the currently loaded project, the
project with the lowest number will be loaded.
NOTE
• When you delete fles, the tracks they are assigned
to become empty.
Project
TRACK1
MONO-000 [TR7]
0 x

User avatar
Zoetrope
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Re: R16 manual - text only

Post by Zoetrope » Tue Jun 23, 2009 3:49 pm

3 Select the fle name.
Change
track
Change fle
Press[ ]
Select
3 PROJECT
>DELETE
Change menu
Press [ENTER].
>DELETE.
Select
2 PROJECT
>EDIT
Change menu
Press [ENTER].
>EDIT. Select
2 PROJECT
>FILE
Change menu
Press [ENTER].
>FILE.
Select
4 MONO-000.WAV
>EDIT
Change menu
Press [ENTER].
>EDIT.
Select
5 MONO-000.WAV
>DELETE
Change menu
Press [ENTER].
>DELETE.Project>File>Edit>Divide
63
Dividing fles
You can divide a fle at any point to make two fles. Do this to delete unnecessary portions of recordings
or to divide long recordings.
HINT
• When a fle is divided, fles with new names will be
created automatically in the same folder.
"A" is added to the end of the name of the file
created from the part before the dividing point.
"B" is added to the end of the name of the file
created from the part after the dividing point.
If the original fle name already had 8 characters,
the last character will be replaced with "A" and
"B" in the new fle names.
• The original divided fle is deleted.
8 Divide.
Press [ENTER].
MONO-000.WAV
Divide?
1 Press [PROJECT].
Ref.: LOCATE/MARKER P.27
Project
3 Select a fle.
TRACK15
MONO-000.WAV
Select fle
Change
track
or use [1-8]
and [MASTER]
status keys
7 Set the divide point.
Change
numbers
Use markers or change time
DIVIDE POINT
?00 00:00:00:000
Press [ENTER].
DIVIDE POINT
?00 00:01:25:086
When you set the dividing point, you can use the
following keys to listen to the fle.
Playback: [PLAY] key
Stop: [STOP] key
Fast forward: [FF] key
Rewind: [REW] key

Zero return:
[STOP] and [REW] keys
Move to markers:
[>>|] and [|<<] MARKER keys
4 Press [ ].
Select
2
Press [ENTER].
PROJECT
>FILE
Change menu
>FILE.
Select
Press [ENTER].
MONO-000.WAV
>EDIT
Change
track
5 >EDIT.
Select
6
Press [ENTER].
MONO-000.WAV
>DIVIDE
Change
track
>DIVIDE.Project>File>Import
64
Import fles from other projects
Import fles from projects other than the current project.
6 Select the project that has
the fle to be imported.
Press [ENTER].
Change
project
FILE IMPORT
No.000:PRJ001
7 Select the fle to import.
Press [ENTER].
FILE IMPORT
LEADGTR.WAV
1 Press [PROJECT].
7 Import the fle.
Press [ENTER].
ACOGTR.WAV
Import?
HINT
Characters that can be used: 12 maximum
Numerals: 0-9
Alphabet: A-Z (Capital letters)
Signs: _ (underscore)
Ref.: Name changing P.30
Project
6 Confrm the fle.
Press [ENTER].
FILE IMPORT
LEADGTR.WAV
Change the name to be saved.
Cursor blinks
3 Select a fle.
TRACK15
MONO-000.WAV
Select fle
Change
track
or use [1-8]
and [MASTER]
status keys
NOTE
• If there is a fle with the same name in the project,
a * mark will be added to the top. Change the
name and save.
Select
2
Press [ENTER].
PROJECT
>FILE
Change menu
>FILE.
Select.
4
Press [ENTER].
MONO-000.wav
>IMPORT
Change menu
Press [ ].
>IMPORT.
5Project >Sequence play
Register, edit and change projects
65
Project
1
PROJECT
>SELECT
Change
menu
Press [PROJECT].
Edit a playlist
PROJECT>SEQUENCE PLAY>EDIT
Playback from the top of the current project
Stop playback and return to the top of the
present project

Start playback from the top of the frst project in
the list
Stop playback and start playback from the top
of the next project in the list
Stop playback and start playback from the top
of the previous project in the list
Button operation during playback
Press [EXIT]. 9
HINT
Audio tracks assigned to the current list play back.
4 Press [ ].
Select the frst project
(or the project to change).
6
Change
project
Track1
End of List
The end of the project list
or no projects registered
End of list display
3 Select the playlist.
List1:Empty
Total 00:00:00:000
“Empty”: no songs in list
List1:2Songs
Total 00:03:16:186
Number of registered projects shown
Total playback time of list
Number of projects Playlist number
Select
list
Playback stops at the end of the fnal project.
NO.003:PRJ003
00 02:18:017
Playlist number Elapsed playback time
Display during playback
4 Press [PLAY].
Project name
Register project to be played.
7
No.001:PRJ001
003:00:047 1/1
Project number you want to register
Project: playback length
Project name you want to register.
Selected track number
Total number of tracks
The playback order of multiple projects can be registered and managed in playlists. This is useful for
playing back several songs consecutively, live play accompaniment and output to an external recorder.
Sequential playback of projects
Play a playlist
2 Select .
PROJECT
>SEQUENCE PLAY
Press [ENTER].
>SEQUENCE PLAY 5 Select .
List1:2Songs
>EDIT
Press [ENTER].
Change menu
>EDIT
Select and register more projects.
Track2
End of List Change track
8
No.002:PRJ002
004:00:01 2/2Project >Sequence play
Remove a project from a list
Insert a project into a list
66
6 Delete.
List1:2Songs
Delete?
Press [ENTER].
Delete a Playlist
PROJECT>SEQUENCE PLAY>DELETE
Ref. : Master Track setting P.46
NOTE
• If a master track or the fle assigned to the master
track is deleted, the playlist will become empty.
• Set the master track to the recording that you
want to hear when you register a project in a
playlist.
• To change the fles of registered projects, change
the master tracks and edit the playlist.
• The maximum number of playlists is 10, and each
playlist can have a maximum of 99 registered
projects.
• To register a project, the master track must have a
recorded fle with a length of at least 4 seconds.
Change menu List1:2Songs
>EDIT
4 Press [ ].
6 Select a project to remove.
No.002 : PRJ002
004:00:01 3/5
Change
project
Change track
Press [ ].
Total number of tracks
Change track
Change
project
Press [ ].
6 Select the track to insert to.
No010:PRJ010
002:14:58 4/5
No.002:PRJ002
004:00:01 3/4
7
Select .
No.002:PRJ002
INSERT [DELETE]
Change item
Press [ENTER].
DELETE
Select .
No.010:PRJ010
002:14:58 4/6
7 Track5
[INSERT] DELETE
Change item
Press [ENTER].
Selected project is inserted
INSERT
5 List1:2Songs
>DELETE
Select .
Press [ENTER].
Change menu
>DELETE67
System
Project>Rec setting>Bit length
Recording format bit rate setting
Usually CDs are recorded in 16-bit, 44.1 kHz format, but with the R16 you can also use higher
quality 24-bit recording.
1 Press [PROJECT].
Setting and changing the bit rate
PROJECT>REC SETTING>BIT RATE
HINT
• If you are overwriting a recording, you cannot
change this.
• This setting is stored for each project.
• The initial setting is 16bit.
• If you use 44.1 kHz/24-bit, you will have to convert
to 16-bit to create an audio CD.
Select bit number.
4
Press [ENTER].
BIT LENGTH
16bit
16bit – 24bit
Select .
2 PROJECT
>REC SETTING
Change
menu
Press [ENTER].
>REC SETTING
Change
menu
Select
3 REC SETTING
>BIT LENGTH
Press [ENTER].
>BIT LENGTH.Tool>System>LCD>Light/Contrast
68
Adjusting the display
You can adjust the backlight and contrast.
Turning the backlight On/Off
TOOL>SYSTEM>LCD>LIGHT
Adjusting the contrast
TOOL>SYSTEM>LCD>CONTRAST
HINT
Turn the back light off to conserve the batteries.
System
Select a number.
5
Press [ENTER].
Change number
1 Press [TOOL].
TOOL
>TUNER
Change
menu
1 Press [TOOL].
TOOL
>TUNER
Change
menu
Select .
2
Press [ENTER].
TOOL
>SYSTEM
>SYSTEM
Select .
3
Press [ENTER].
SYSTEM
>LCD
Change
menu
>LCD
Select .
4
Press [ENTER].
LCD
>LIGHT
Change
menu
>LIGHT
LIGHT
On
Select .
5
Press [ENTER].
Turn On/Off
On Backlight on (default setting)
Off Backlight off
ON/OFF
Select .
2
Press [ENTER].
TOOL
>SYSTEM
>SYSTEM
Select .
3
Press [ENTER].
SYSTEM
>LCD
Change
menu
>LCD
4 Select .
Press [ENTER].
LCD
>CONTRAST
Change
menu
>CONTRAST
CONTRAST:3Tool>SD card>Exchange
SD card formatted for the R16
SD card formatted for the R16
69
Changing the SD card while the power is on
You can change the SD card with the power on. You might need to change an SD card when using the
R16 if the remaining capacity of the inserted card becomes low, or when you need to import data from a
previously recorded SD card.
SD CARD
Format?
6 Format the SD card for use.
Press [ENTER].
8 Save to No.011
Save?
Save the current project.
Press [ENTER].
7 SD CARD
Load?
Load a project on the card.
Press [ENTER].
Save current R16 project to the SD card
SD CARD DATA>SAVE
Load the SD card to use in the R16
SD CARD DATA>LOAD
7 Select the project to save to.
Save to
No.011:PRJ011
Press [ENTER].
Save destination project number: name
SD card
1 Press [TOOL].
4
Insert SD CARD

Eject SD card.
5 Insert another SD card.
SD CARD
Format?
SD card is new and not formatted for the R16.
SD CARD DATA
[LOAD] SAVE
SD card formatted for R16.
The lowest-numbered project on the inserted
SD card is loaded.
Change
menu
Select .
3 SD CARD
>EXCHANGE
Remove SD CARD
Card removal
possible
Press [ENTER].
>EXCHANGE
Select .
2 TOOL
>SD CARD
Press [ENTER].
>SD CARD
Change
menu
6 Select .
SD CARD DATA
[LOAD] SAVE
Press [ENTER].
[LOAD]
Change
menu 6 Select .
SD CARD DATA
LOAD [SAVE]
Press [ENTER].
[SAVE]Tool>SD card>Format/Remain
70
You can format SD cards for use with the R16, deleting all the data on it, and check SD card
capacity (remaining space).
Formatting SD cards and verifying card capacities
SD CARD
Format?
4 Execute.
Press [ENTER].
Verify SD card remaining capacity
TOOL>SD CARD>REMAIN
Format SD card and delete all data
TOOL>SD CARD>FORMAT
HINT
• Insert an unformatted SD card and execute when
“Format?” appears. Then options to [SAVE] and
[LOAD] the present project will follow.
NOTE
• Release the write-protection lock of the SD card
before inserting it.
• [SAVE] includes various data for the project in
use, but no audio data is saved.
SD CARD REMAIN
054:06:00/15317.7MB
Remaining recording
time for the current
recording format
Remaining
capacity of
the card
NOTE
• If you insert an SD card that has not been
formatted for use with the R16, the “FORMAT”
menu opens automatically.
• If you format an SD card, all its data will be
permanently erased.
• When you format an SD card, all data on the card
will be deleted, and folders and fles exclusively
for R16 use will be created.
SD card
1 Press [TOOL]. 1 Press [TOOL].
Data structure of R16 SD cards
PROJ000
SYS
PRJDATA.ZID
ZOOM.ZDT
AUDIO
EFXDATA.ZID
Change
menu
Select .
2 TOOL
>SD CARD
Press [ENTER].
>SD CARD
Change
menu
Select .
3 SD CARD
>FORMAT
Press [ENTER].
>FORMAT
Change
menu
Select .
2 TOOL
>SD CARD
Press [ENTER].
>SD CARD
Change
menu
Select .
3 SD CARD
>REMAIN
Press [ENTER].
>REMAIN
NOTE
• If the remaining capacity of an SD card is less
than the amount of recording data, recording will
fail. Change the card before you run out of space.
Ref. : Importing data from USB
memory to an SD card
: Saving data from an SD card
to USB memory
: Operation without an SD card
P.76
P.12Tool>System>System version/Battery type
71
Confrming the version & setting the battery type
You can confrm the current version of the system software. If you set the battery type, the remaining
battery charge will be displayed more accurately.
Confrming the system version
TOOL>SYSTEM>SYSTEM VERSION
Set the type of batteries
TOOL>SYSTEM>BATTERY TYPE
1 Press [TOOL].
TOOL
>TUNER
Change
menu
HINT
You can check for up-to-date system software
information at the ZOOM WEB site:
www.zoom.co.jp.
4 Select the type of information.
SYSTEM
Ver
ZOOM R16
SYSTEM Ver:1.00
Current system version
SUB
SYSTEM
Ver
ZOOM R16
SUB SYSTEM Ver:1.00
Current sub-system version
BOOT
SYSTEM
Ver
ZOOM R16
BOOT SYSTEM Ver:1.00
Current boot system version
4
Press [ENTER].
BATTERY TYPE
ALKALINE
Type of battery set
Change type
ALKALINE Alkaline batteries
Ni-MH Nickel-metal hydride batteries
Default value: ALKALINE
NOTE
Please use only either alkaline or nickel-metal
hydride batteries.
System
Change
menu
Select .
2
Press [ENTER].
SYSTEM
>LCD
TOOL
>SYSTEM
>SYSTEM
Change
menu
3 Select .
Press [ENTER].
SYSTEM
>VERSION
>VERSION
1 Press [TOOL].
TOOL
>TUNER
Change
menu
Select .
2
Press [ENTER].
SYSTEM
>LCD
TOOL
>SYSTEM
>SYSTEM
Change
menu
3 Select .
Press [ENTER].
SYSTEM
>BATTERY TYPE
>BATTERY TYPEChange
menuComputer connection
72
Computer connection
Use USB to connect an R16 to a computer (Windows or Macintosh OS) .
HINT
• Card reader OS compatibility
Windows: Windows XP and later
Macintosh: Mac OS x 10.2 and later
• Project data is saved to the ROOT DIRECTORY of
the SD card as PROJxxx (xxx is the project number)
and audio data is saved as “WAV” files inside
“AUDIO” in the project directory.
• The MASTER track and stereo tracks are stereo
WAV fles.
NOTE
• To import an audio fle into the R16, its format must
be WAV with a sampling frequency of 44.1 kHz and
a bit rate of 16 or 24.
• File names should use only capital letters, numbers
and the "_" (underscore). They should be 8 or fewer
characters plus the “.WAV” extension.
• You can connect the R16 and a computer by USB
when the power is on. If you connect the R16 by
USB when its [POWER] switch is OFF, you can start
it up with power supplied over USB.
• When you are using the R16 as a card reader
or as an audio interface, you cannot use it as a
recorder.
USB
For details about use with a computer, refer to the detailed
manual (PDF) on the CD-ROM included with the R16.
By connecting this unit to a computer, you can
use it as an SD card reader, an audio interface
for sound input and output and a control surface
to control DAW software.73
4 Execute.
CARD READER
Enter?
Press [ENTER].
1 Connect the R16 with a computer
by USB (DEVICE JACK). 1 To properly disconnect the R16
from your computer, follow your
operating system's procedure for
removing hardware.
Press [USB]. 2
Card reader
Using as an SD card reader
USB>CARD READER
Disconnecting
You can access the R16 SD card through a computer to backup, read and import various data, projects and fles.
USB
USB>Card reader
Operating the R16 from a computer.
To computer
Back up project data on an SD card to a computer.
From computer
Import to an SD card from a backup of audio and
computer data.
NOTE
• To import an audio file into the R16, its format
must be WAV with a sampling frequency of 44.1
kHz and a bit rate of 16 or 24.
• File names should use only capital letters, numbers
and the "_" (underscore). They should be 8 or fewer
characters plus the “.WAV” extension.
Press to disconnect the R16
as a card reader. 2 or
Ref. : Assign to tracks P.23
Select .
3 USB
>CARD READER
Change
menu
Press [ENTER].
>CARD READER
HINT
• Card reader OS compatibility
Windows: Windows XP and later
Macintosh: Mac OS x 10.2 and later
• Project data is saved to the ROOT DIRECTORY of
the SD card as PROJxxx (xxx is the project number)
and audio data is saved as “WAV” files inside
“AUDIO” in the project directory.
• The MASTER track and stereo tracks are stereo
WAV fles.
• To import WAV fles from a computer, copy them
to the “AUDIO” folder in the “PROxxx” project
folder (xxx=project number) where you want
to use them. Use the R16 to assign the files to
tracks.
• You can connect the R16 to a computer by USB
when the power is on.
• If you connect the R16 by USB when its [POWER]
switch is OFF, you can start it up with power
supplied over USB.
For details about use with a computer, refer to the detailed
manual (PDF) on the CD-ROM included with the R16.USB>USB strage
74
1 Connect the USB memory to the
USB Host Jack of the R16. 1 Connect USB MEMORY to the
USB Host Jack of the R16.
5
Press [ENTER].
DATA SAVE
No.001:PRJ001
Change
project
Select project with data to save.
6
Press [ENTER].
Select File
LEADGTR.WAV
Change
project
Select a fle.
NOTE
• Never remove the USB memory when sending and receiving data. Disconnect after the “Saving” or “Loading” display is gone.
• During USB storage use, no recording is possible.
• When saving on USB memory, the saved data is stored at the top level of the fle structure.
Press [USB]. 2 Press [USB]. 2
Select the folder.
5
Press [ENTER].
Select File
Folder:WAVFILES
Change folders
and fles
Appears if there is a folder.
Select a fle.
6
Press [ENTER].
Select File
DR_LOOP.WAV
Change folders
and fles
Using USB memory to save and import data
Saving to USB memory
USB>USB STRAGE>SAVE
Importing from USB MEMORY
USB>USB STRAGE>LOAD
Save the fle.
8 ACOGTR.WAV
Save?
Press [ENTER].
Load the fle.
8 DR_LOOP.WAV
Load?
Press [ENTER].
USB
By connecting USB memory directly to the R16, you can save and import fles.
This is convenient for exchanging fles with band members.
Select the data to save.
7 DATA SAVE
LEADGTR.WAV
Press [ENTER].
Change the name of
the fle to be saved.
Change fle
Press [ENTER].
Save to
No.001:PRJ001
Select a fle.
7
Change fle
Select .
3 USB
>USB STRAGE
Press [ENTER].
>USB STRAGE Change
menu
Select .
4 USB STRAGE
>SAVE
Press [ENTER].
>SAVE
Change
menu
Select .
4 USB STRAGE
>LOAD
Press [ENTER].
>LOAD Change
menu
Select .
3 USB
>USB STRAGE
Press [ENTER].
>USB STRAGE Change
menuInterface/controller
75
Audio interface/control surface
Connect the R16 by USB to a computer to use it as a controller and as an audio interface with DAW
software.
NOTE
• To use the R16 as an audio interface for DAW
software (for example, Cubase LE 4) it is
necessary to install the ZOOM R16 USB audio
driver. Install it correctly according the included
installation guide.
• Please download the latest version of the ZOOM
R16 USB audio driver from our home page, http://
www.zoom.co.jp.
Connecting the R16 as an audio
interface/control surface
Connecting the R16 with a
computer for the frst time
1. Audio interface mode
By using the R16 as an interface between a
computer and other audio equipment and
instruments, you can record and edit audio signals
with DAW software.
You can also connect instruments that require Hi-Z
or phantom power.
2. Control surface mode
Using the faders and keys on the R16, you can
control transport and mixer operations in your DAW
software.
1 Install ZOOM R16 USB Audio
drivers on the computer.
2 Connect the R16 to the computer.
Set and connect the R16
3 Set DAW software.
Device settings
Control surface settings
Install DAW software
Install driver
ZOOM R16 audio driver
AUDIO INTERFACE
Connect R16 to computer
Set device
Control surface settings
ZOOM R16 audio driver
Mackie Control
Set DAW software
1 2
USBInterface/controller
76
Audio interface/control surface
NOTE
• Before you unplug the USB cable when
disconnecting from a computer, follow the proper
procedures for the computer OS to disconnect
the device frst.
• After step 2 of "Disconnecting" above, unplug
the USB cable only after “AUDIO INTERFACE”
disappears from the R16 display.
• Even without power from the R16 (adapter or
batteries), you can start-up with just USB bus
power when using the audio interface/control
surface functions.
• We strongly recommend that you always keep
the R16 system software up-to-date. If you use
an R16 running an old system, a computer might
not recognize it.
Disconnecting
1 Press [USB].
1 Press [USB].
USB
>AUDIO INTERFACE
Change
menu
Press [ENTER].
Select .
2
SETTING?
[CONTINUE] RESET
Change
menu
Press [ENTER].
Select whether to use previous settings.
4
AUDIO INTERFACE
Enter?
Change
menu
Press [ENTER].
Confrm.
3
AUDIO INTERFACE
Terminate?
Press [ENTER].
Disconnect.
2
Unplug the USB cable.
3
[DEVICE] USB indicator lights
Sample Rate=48.0kHz
s:Solo
Connect USB cable to R16.
5
Connect USB cable to the
computer. 6
AUDIO INTERFACE
icon blinks.
AUDIO INTERFACE icon lights after connection
Connection complete
Connecting and setting the R16
Follow these procedures from the second time connecting
NOTE
You can use the settings and values of the last
project in a new one or reset them to the defaults
Data transferred with CONTINUE
• INSERT EFFECT settings
• SEND RETURN EFFECT settings
• Track parameter settings
• TUNER settings
RESET
Default settings for each item
>AUDIO INTERFACE7778R16 effect types and parameters
79
R16 effect types and parameters 1
Type Parameters/Descriptions
Compressor
Sense Attack Tone Level
MXR Dynacomp type compressor.
Rack Comp
Threshold Ratio Attack Level
Compressor with more detailed adjustments.
Limiter
Threshold Ratio Release Level
Limiter for suppressing signal peaks above a certain level.
Effect parameters
Insert effect
CLEAN, DISTORTION, ACO/BASS SIM algorithms
COMP/LIMITER module
Parameter
name
Setting range Description
Sense 0~10 Adjusts compressor sensitivity.
Attack
Compressor: Fast, Slow Selects compressor response speed.
Rack Comp: 1~10 Adjusts compressor response speed.
Tone 0~10 Adjusts tonal quality.
Level 2~100 Adjusts signal level after passing module.
Threshold 0~50 Adjusts threshold for compressor/limiter action.
Ratio 1~10 Adjusts compressor/limiter compression ratio.
Release 1~10
Adjusts delay until compressor/limiter release from point where signal
level falls below threshold level.
Parameter descriptions
Type Parameters/Descriptions
Auto Wah
Position Sense Resonance Level
Auto wah dependent on dynamics of input signal.
Tremolo
Depth Rate Wave Level
Periodically varies the volume level.
Phaser
Position Rate Color Level
Produces a swooshing sound.
Ring
Modulator
Position Frequency Balance Level
Produces a metallic ringing sound. Adjusting the Frequency parameter results in a drastic change of sound character.
Slow Attack
Position Time Curve Level
Slows down the attack rate of the sound.
Fix-Wah
Position Frequency Dry Mix Level RTM Mode RTM Wave RTM Sync
Changes the wah frequency according to rhythm tempo.
Parameter descriptions
Parameter
name
Setting range Description
Position Before, After Sets connection position of EFX module to “before” or “after” preamp.
Sense ?10~?1, 1~10 Adjusts auto wah sensitivity.
Resonance 0~10 Adjusts resonance intensity.
Level 2~100 Adjusts signal level after passing module.
Depth 0~100 Adjusts modulation depth.
Rate 0~50 (P86 Table1) Adjusts modulation rate. Can be set in rhythm tempo note units.
Wave Up 0~9, Down 0~9, Tri 0~9
Sets modulation waveform to “Up” (rising sawtooth), “Down” (falling
sawtooth), or “Tri” (triangular). Higher values result in stronger clipping,
emphasizing the effect.
Color 4Stage, 8State, Invert4, Invert8 Selects sound type.
Frequency
Ring Modulator: 1~50 Adjusts frequency used for modulation.
Fix-Wah: 1~50 Adjusts wah center frequency.
Balance 0~100 Adjusts balance between original sound and effect sound.
Time 1~50 Adjusts rise time for sound.
Curve 0~10 Adjusts volume rise curve.
Dry Mix 0~10 Adjusts original sound mix ratio.
RTM Mode P86 Table 2 Adjusts change range and direction.
RTM Wave P86 Table 3 Selects control waveform.
RTM Sync (P86 Table 4) Adjusts control frequency.
EFX moduleR16 effect types and parameters
80
R16 effect types and parameters 2
Parameter
name
Setting range Description
Gain 0~100 Adjusts preamp gain (distortion intensity).
Tone 0~30 Adjusts tonal quality.
Cabinet 0~2 Adjusts speaker cabinet sound intensity.
Level 1~100 Adjusts signal level after passing module.
Top 0~10 Adjusts characteristic acoustic guitar string resonance.
Body 0~10 Adjusts characteristic acoustic guitar body resonance.
Color 1~4 Adjusts characteristics of dedicated electroacoustic guitar preamp.
Parameter description
Type Parameters/Descriptions
FD Clean Clean sound of Fender Twin Reverb ('65 model) favored by guitarists of many music styles.
VX Clean Clean sound of combo amp VOX AC-30 operating in class A.
JC Clean Clean sound of Roland JC series with built-in chorus which gives a broad, clear tone.
HW Clean Clean sound of legendary all-tube Hiwatt Custom 100 from Britain.
UK Blues Crunch sound of 30-watt combo amp Marshall 1962 Bluesbreaker.
US Blues Crunch sound of Fender Tweed Deluxe '53.
TweedBass Crunch sound of Fender Bassman, a bass amp with a strong presence.
BG Crunch Crunch sound of Mesa Boogie MkIII combo amp.
MS #1959 Crunch sound of legendary Marshall 1959.
MS Drive High gain sound of Marshall JCM2000 stack amp.
Rect Vnt High gain sound of Mesa Boogie Dual Rectifer red channel (vintage mode).
HK Drive High gain sound of Hughes & Kettner fagship model Triamp MKII.
DZ Drive High gain sound of the Diezel Herbert hand-made German guitar amp with three separately controllable channels.
ENGL Drive Drive sound of ENGL Ritchie Blackmore Signature 100.
PV Drive High gain sound of Peavey 5150 developed in cooperation with a world-famous hard rock guitarist.
TS+FD CMB Combination of Fender combo amp and Ibanez TS-9 sound.
SD+MS STK Combination of Marshall stack amp and Boss SD-1 sound.
FZ+MS STK Combination of Fuzz Face and Marshall stack amp sound.
Gain Tone Cabinet Level
FD Clean - FZ+MS STK have the same parameters.
Acoustic Sim Top Body Level
This effect makes an electric guitar sound like an acoustic guitar.
Aco_Ere Pre
Color Tone Level
This is a dedicated preamp for electroacoustic guitar.
Bass Sim Tone Level
This effect makes an electric guitar sound like a bass guitar.
Parameter description
Parameter
name
Setting range Description
Bass ?12dB~12dB Adjusts low frequency boost/cut.
Middle ?12dB~12dB Adjusts mid frequency boost/cut.
Treble ?12dB~12dB Adjusts high frequency boost/cut.
Level 2~100 Adjusts signal level after passing module.
Type Parameter/Description
3Band EQ Bass Middle Treble Level
This is a 3-band equalizer.
Type Parameters/Descriptions
Chorus
Depth Rate Tone Mix
Mixes a variable pitch-shifted component with the original signal, resulting in a full-bodied resonating sound.
Ensemble
Depth Rate Tone Mix
Chorus ensemble with three-dimensional movement.
Flanger
Depth Rate Resonance Manual
Produces a resonating and strongly undulating sound.
Pitch
Shift Tone Fine Balance
Shifts the pitch up or down.
PREAMP module
3Band EQ module
MOD/DELAY moduleR16 effect types and parameters
81
R16 effect types and parameters 3
Vibe
Depth Rate Tone Balance
Effect with automatic vibrato.
Step
Depth Rate Resonance Shape
Special effect that changes the sound in a staircase pattern.
Cry
Range Resonance Sense Balance
Varies the sound like a talking modulator.
Exciter
Frequency Depth Low Boost
Enhances the sound outline, making it more prominent.
Air
Size Refex Tone Mix
Recreates the airy ambience of a room, with a feeling of depth.
Delay
Time Feedback Hi Damp Mix
Delay effect with a maximum setting of 2000 ms.
Analog Delay
Time Feedback Hi Damp Mix
Delay effect with a maximum setting of 2000 ms. Simulates the warm sound of an analog delay.
Reverse Delay
Time Feedback Hi Damp Balance
Reverse delay effect with a maximum setting of 1000 ms.
ARRM Pitch
Type Tone RTM Wave RTM Sync
Changes the pitch of the original sound in time with the tempo of a rhythm.
Parameter descriptions
Parameter
name
Setting range Description
Depth
Exciter: 0~30 Adjusts effect depth.
All others: 0~100 Adjusts modulation depth.
Rate
Chorus, Ensemble: 1~50 Adjusts modulation rate.
Flanger, Vibe, Step: 0~50 (P.86 Table1)
Adjusts modulation rate. Using a rhythm tempo as reference, setting
in note units is also possible.
Tone 0~10 Adjusts tonal quality.
Mix 0~100 Adjusts mix ratio of effect sound to original sound.
Resonance
Flanger: ?10~10
Adjusts resonance intensity. Negative values result in reversed phase
of effect sound.
Step, Cry: 0~10 Adjusts effect intensity.
Manual 0~100 Adjusts frequency range of effect.
Shift ?12~12, 24 Adjusts pitch shift amount in semitone units.
Fine ?25~25 Adjusts pitch shift amount in cent (1/100 semitone) units.
Balance 0~100 Adjusts balance between original sound and effect sound.
Shape 0~10 Adjusts effect sound envelope.
Range 1~10 Adjusts frequency range of effect.
Sense ?10~?1, 1~10 Adjusts effect sensitivity.
Frequency 1~5 Adjusts frequency of effect.
Low Boost 0~10 Adjusts low frequency boost.
Size 1~100 Adjusts size of simulated space.
Refex 0~10 Adjusts amount of wall refections.
Time
Wide: 1~64
Adjusts delay time. Delay, Analog Delay:1~2000ms (P.86 Table1)
Reverse Delay: 10~1000ms (P.86 Table1)
Wet Level 0~30 Adjusts effect sound level.
Dry Level 0~30 Adjusts original sound level.
Feedback 0~100 Adjusts feedback amount.
Hi Damp 0~10 Adjusts intensity of delay sound high range damping.
Type P.86 Table 5 Selects pitch change type.
RTM Wave P.86 Table 3 Selects control waveform.
RTM Sync P.86 Table 4 Selects control waveform cycle.
Type Parameter/Description
ZNR
Threshold
ZOOM original noise reduction for reducing noise during playing pauses without affecting the overall tone.
Parameter description
Parameter
name
Setting range Description
Threshold Off, 1~30
Adjusts ZNR sensitivity. For maximum noise reduction, set value as
high as possible without causing the sound to decay unnaturally.
ZNR moduleR16 effect types and parameters
82
R16 effect types and parameters 4
BASS algorithm
Type Parameters/Descriptions
Rack Comp
For an explanation of types and parameters, see CLEAN, DISTORTION, ACO/BASS SIM algorithms.
Limiter
Type Parameters/Descriptions
Auto Wah
Position Sense Resonance Dry Mix Level
This effect varies the wah action according to the intensity of the input signal.
Tremolo
For an explanation of types and parameters, see CLEAN, DISTORTION, ACO/BASS SIM algorithms.
Phaser
Ring
Modulator
Slow Attack
Fix-Wah
Parameter descriptions
Parameter
name
Setting range Description
Position Before, After
Sets insert position of EFX module to “Before” (before PREAMP) or
“After” (after PREAMP).
Sense ?10~?1.1~10 Adjusts auto wah sensitivity.
Resonance 0~10 Adjusts resonance intensity.
Dry Mix 0~10 Adjusts original sound mix ratio.
Level 2~100 Adjusts signal level after passing module.
Parameter descriptions
Parameter
name
Setting range Description
Gain 0~100 Adjusts preamp gain (distortion depth).
Tone 0~30 Adjusts tonal quality.
Cabinet 0~2 Adjusts intensity of speaker cabinet sound.
Balance 0~100 Adjusts mix balance of signal before and after module.
Level 1~100 Adjusts signal level after passing module.
Type Parameters/Descriptions
ZNR For an explanation of types and parameters, see CLEAN, DISTORTION, ACO/BASS SIM algorithms.
ZNR module
Type Parameters/Descriptions
Chorus
For an explanation of types and parameters, see CLEAN, DISTORTION, ACO/BASS SIM algorithms.
Ensemble
Flanger
Pitch
Vibe
Step
Cry
Exciter
Air
Delay
Analog Delay
Reverse Delay
ARRM Pitch
MOD/DELAY module
Type Parameters/Descriptions
3Band EQ For an explanation of types and parameters, see CLEAN, DISTORTION, ACO/BASS SIM algorithms.
3Band EQ module
Type Parameters/Descriptions
SVT Simulation of Ampeg SVT sound.
Bassman Simulation of Fender Bassman sound.
Hartke Simulation of Hartke HA3500 sound.
Super Bass Simulation of Marshall Super Bass sound.
SANSAMP Simulation of Sansamp Bass Driver DI sound.
Tube Preamp ZOOM original tube preamplifer sound.
Gain Tone Cabinet Balance Level
All PREAMP modules have the same parameters.
PREAMP module
EFX module
COMP/LIMITER moduleR16 effect types and parameters
83
R16 effect types and parameters 5
MIC algorithm
Parameter descriptions
Parameter
name
Setting range Description
Type Vocal, AcousticGt, Flat Selects preamp characteristics.
Tone 0~10 Adjusts tonal quality.
Level 1~100 Adjusts signal level after passing module.
De-Esser Off, 1~10 Controls the de-esser setting.
Low Cut Off, 80~240Hz
Controls a filter for reducing low frequency noise often picked up
during mic recording.
DUAL MIC algorithm
Parameter descriptions
Parameter
name
Setting range Description
Threshold ?24~0 Adjusts threshold level of compressor/limiter.
Ratio
Compressor: 1~26
Adjusts compression ratio of compressor/limiter.
Limiter: 1~54, ?
Type Parameters/Descriptions
Compressor L
Threshold Ratio Attack Level
Compressor for attenuating high-level signals and boosting low-level signals.
Limiter L
Threshold Ratio Release Level
Limiter for attenuating high-level signals that exceed a certain threshold.
COMP/LIMITER L module
Type Parameters/Description
ZNR For an explanation of types and parameters, see CLEAN, DISTORTION, ACO/BASS SIM algorithms.
ZNR module
Type Parameters/Descriptions
Chorus
For an explanation of types and parameters, see CLEAN, DISTORTION, ACO/BASS SIM algorithms.
Ensemble
Flanger
Pitch
Vibe
Step
Cry
Exciter
Air
Delay
Analog Delay
Reverse Delay
ARRM Pitch
MOD/DELAY module
Type Parameters/Description
3Band EQ For an explanation of types and parameters, see CLEAN, DISTORTION, ACO/BASS SIM algorithm
3BAND EQ module
Type Parameters/Description
Mic Pre
Type Tone Level De-Esser Low Cut
This is a preamplifer for using an external microphone.
MIC PRE module
Type Parameters/Descriptions
Tremolo
For an explanation of types and parameters, see CLEAN, DISTORTION, ACO/BASS SIM algorithms.
Phaser
Ring Modulator
Slow Attack
Fix-Wah
EFX module
Type Parameters/Descriptions
Rack Comp
For an explanation of types and parameters, see CLEAN, DISTORTION, ACO/BASS SIM algorithms.
Limiter
COMP/LIMITER moduleR16 effect types and parameters
84
Type Parameters/Description
Mic Pre L For an explanation of types and parameters, see MIC algorithm.
Type Parameters/Description
3Band EQ L For an explanation of types and parameters, see CLEAN, DISTORTION, ACO/BASS SIM algorithms.
Type Parameters/Description
Delay L
Time Feedback Mix
Delay effect with a maximum setting of 2000 ms.
Echo L
Time Feedback Mix
Warm delay effect with a maximum setting of 2000 ms.
Doubling L
Time Tone Mix
Doubling effect which creates body by adding a short delay.
R16 effect types and parameters 6
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Zoetrope
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Re: R16 manual - text only

Post by Zoetrope » Tue Jun 23, 2009 3:50 pm

STEREO algorithm
Type Parameters/Descriptions
Compressor
For an explanation of types and parameters, see DUAL MIC algorithm.
Limiter
Lo-Fi
Character Color Distortion Tone EFX Level Dry Level
Lo-f effect purposely degrades sound quality.
Parameter
name
Setting range Description
Character 0~10 Adjusts flter characteristics.
Color 1~10 Adjusts sound color.
Distortion 0~10 Adjusts distortion.
Parameter descriptions
Parameter
name
Setting range Description
Time
Delay L, Echo L: 1~2000ms (P.89 Table 1)
Adjusts delay time.
Doubling L: 1~100ms
Feedback 0~100 Adjusts feedback amount.
Tone 0~10 Adjusts tonal quality.
Mix 0~100 Adjusts mix ratio of effect sound to original sound.
Attack 0~10 Adjusts attack rate of compressor.
Level 2~100 Adjusts module output level.
Release 0~10
Adjusts speed of limiter release after signal falls below threshold
level.
Parameter description
COMP/LIMITER module
Type Parameters/Description
Compressor R For an explanation of types and parameters, see COMP LIMITER L module.
Limiter R
Type Parameters/Description
Mic Pre R For an explanation of types and parameters, see MIC algorithm.
Type Parameters/Description
3Band EQ R For an explanation of types and parameters, see CLEAN, DISTORTION, ACO/BASS SIM algorithms.
Type Parameters/Descriptions
Delay R
For an explanation of types and parameters, see DELAY L module. Echo R
Doubling R
Type Parameters/Description
ZNR For an explanation of types and parameters, see CLEAN, DISTORTION, ACO/BASS SIM algorithms.
ZNR module
DELAY R module
3BAND EQ R module
MIC PREAMP R module
COMP/LIMITER R module
DELAY L module
3BAND EQ L module
MIC PREAMP L moduleR16 effect types and parameters
85
Type Parameters/Description
3Band EQ For an explanation of types and parameters, see CLEAN, DISTORTION, ACO/BASS SIM algorithms.
R16 effect types and parameters 7
Parameter descriptions
Parameter
name
Setting range Description
Xover Lo 50Hz~16kHz Adjusts low-to-mid crossover frequency.
Xover Hi 50Hz~16kHz Adjusts mid-to-high crossover frequency.
Mix High Off, ?24~6 Adjusts high range mix level.
Mix Mid Off, ?24~6 Adjusts mid range mix level.
Mix Low Off, ?24~6 Adjusts low range mix level.
Mic Type
SM57
Simulation of SM57 mic suitable for recording of various analog
instruments as well as guitars.
MD421
Simulation of MD421 professional standard mic indispensable for
broadcasting, recording and live applications
U87
Simulation of U87, a standard condenser type microphone used in
studios worldwide.
C414
Simulation of C414, a famous microphone highly trusted in recording
situations.
Parameter descriptions
Parameter
name
Setting range Description
Depth 0~100 Adjusts modulation depth.
Resonance ?10~10
Adjusts resonance intensity. Negative values result in reversed phase
for the effect sound.
Color 4Stage ,8Stage, Invert4, Invert8 Selects sound type.
LFO Shift 0~180 Adjusts left/right phase shift.
Width 0~10 Adjusts auto pan width.
Tone 0~10 Adjusts tonal quality.
EFX Level 0~100 Adjusts effect sound level.
Dry Level 0~100 Adjusts original sound level.
Type Parameters/Descriptions
Chorus
Depth Rate Mix
Mixes a variable pitch-shifted component with the original sound, resulting in full-bodied resonating tone.
Flanger
Depth Rate Resonance
Produces a resonating and strongly undulating sound.
Phaser
Rate Color LFO Shift
Produces a swooshing sound.
Tremolo
Depth Rate Clip
Periodically varies the volume level.
Auto Pan
Width Rate Clip
Shifts the panning position of the sound between left and right.
Pitch
Shift Tone Fine Balance
This effect shifts the pitch up or down.
Ring
Modulator
For an explanation of types and parameters, see CLEAN, DISTORTION, ACO/BASS SIM algorithms.
Delay
Time Feedback Mix
Delay effect with a maximum setting of 2000 ms.
Echo
Time Feedback Mix
Warm delay effect with a maximum setting of 2000 ms.
Doubling
Time Tone Mix
Doubling effect which creates body by adding a short delay.
Dimension
Rise1 Rise2
Effect producing spatial expansion.
Resonance
Depth Freq Offset Rate Filter Type Resonance EFX Level Dry Level
Resonance flter with LFO.
MOD/DELAY module
Type Parameters/Descriptions
Isolator
Xover Lo Xover Hi Mix High Mix Mid Mix Low
Divides the signal into three frequency bands and allows individual adjustment of the mixing ratio for each band.
Mic Modeling
Mic Type
Changes the character of the built-in microphones.
ISO/MIC MODEL module
3BAND EQ moduleR16 effect types and parameters
86
R16 effect types and parameters 8
Table 2
Setting value Description
Off Frequency does not change.
Up Frequency changes from minimum to maximum according to the controlling waveform.
Down Frequency changes from maximum to minimum according to the controlling waveform.
Hi Frequency changes from patch setting to maximum according to the controlling waveform.
Lo Frequency changes from minimum to patch setting according to the controlling waveform.
Table 3
Setting
value
Description Setting
value
Description
Up Saw Rising sawtooth wave Tri Triangular wave
Up Fin Rising fn wave TrixTri Squared triangular wave
DownSaw Falling sawtooth wave Sine Sine wave
DownFin Falling fn wave Square Square wave
Table 4
Setting
value
Description Setting
value
Description
Eighth note 1 bar 1 measure
Quarter note 2 bars 2 measures
Half note 3 bars 3 measures
Dotted half note 4 bars 4 measures
• The note range actually available depends on the parameter.
• Depending on the combination of tempo setting and selected note symbol, the parameter setting range could be exceeded. In such a
case, the value is automatically halved (or set to 1/4 if the range is still exceeded).
NOTE
Table 1
Parameters marked with allow selection of a setting value in note units, using the song/pattern tempo as reference.
The note durations for the setting values are shown below.
Thirty-second note Dotted sixteenth note Dotted eighth note Quarter note x 2
Sixteenth note Eighth note Quarter note : :
Quarter triplet note Half triplet note Dotted quarter note Quarter note x 20
Table 5
Setting
value
Description
1 1 semitone lower — original sound
2 Original sound — 1 semitone lower
3 Doubling — detune + original sound
4 Detune + original sound — doubling
5 Original sound — 1 octave higher
6 1 octave higher — original sound
7 Original sound — 2 octaves lower
8 2 octaves lower — original sound
9 1 octave lower + original sound — 1 octave higher + original sound
Setting
value
Description
10 1 octave higher + original sound — 1 octave lower + original sound
11
Complete fifth down + original sound — complete
fourth up + original sound
12
Complete fourth up + original sound — complete ffth
down + original sound
13 0 Hz + original sound — 1 octave up
14 1 octave up — 0 Hz + original sound
15 0 Hz + original sound — 1 octave up + original sound
16 1 octave up + original sound — 0 Hz + original sound
Rate 0~50 (P.86 Table 1)
Adjusts modulation rate. Using the rhythm tempo as reference,
setting in note units is also possible.
Clip 0~10 Adds emphasis by clipping the modulation waveform.
Shift ?12~12,24
For an explanation of types and parameters, see CLEAN, DISTOR-
TION, ACO/BASS SIM algorithms.
Time
Delay, Echo: 1~2000ms (P.86 Table 1)
Adjusts delay time.
Doubling: 1~100ms
Feedback 0~100 Adjusts feedback amount.
Mix 0~100 Adjusts mix ratio of effect sound to original sound.
Tone 0~10 Adjusts tonal quality.
Fine ?25~25 Adjust pitch shift amount in cent (1/100 semitone) units.
Balance 0~100 Adjust balance between original sound and effect sound.
Rise1 0~30 Adjusts stereo component intensity.
Rise2 0~30 Adjusts mono component intensity.
Freq Offset 1~30 Adjusts LFO offset.
Filter Type HPF, LPF, BPF Selects flter type.
Resonance 1~30 Adjusts resonance intensity.
EFX Level 0~100 Adjusts effect sound level.
Dry Level 0~100 Adjusts original sound level.
Type Parameters/Description
ZNR For an explanation of types and parameters, see CLEAN, DISTORTION, ACO/BASS SIM algorithms.
ZNR moduleR16 effect types and parameters
87
R16 effect types and parameters 9
Modules 1~8
Parameter description
Unit Type Parameter
HPF 1-8 HPF
Frequency
High-pass flter blocks the low range and passes high frequencies.
COMP/LIMITER
1-8
Rack Comp
For an explanation of types and parameters, see CLEAN,
DISTORTION, ACO/BASS SIM algorithms.
Limiter
3BAND EQ 1-8 3Band EQ
Parameter
name
Setting range Description
Frequency 80~240Hz Adjusts cutoff frequency.
8x Comp EQ algorithm
3BAND EQ module
Type Parameters/Description
3Band EQ For an explanation of types and parameters, see CLEAN, DISTORTION, ACO/BASS SIM algorithms.
NORMALIZER module
Type Parameter
Normalizer
Gain
Adjusts COMP/Lo-Fi module input level.
Parameter description
Parameter
name
Setting range Description
Gain ?12~12 Adjusts level.
DIMENSION/RESO module
Type Parameters/Descriptions
Dimension
For an explanation of types and parameters, see STEREO algorithms.
Resonance
ZNR module
Type Parameters/Description
ZNR For an explanation of types and parameters, see CLEAN, DISTORTION, ACO/BASS SIM algorithms.
MASTERING algorithm
Type Parameter
3Band Comp
Xover Lo Xover Hi Sense Hi Sense Mid Sense Low Mix High Mix Mid Mix Low
Compressor that divides the signal into three frequency bands and allows individual adjustment of compressor sensitivity and
mixing ratio for each band.
Lo-Fi For an explanation of types and parameters, see STEREO algorithms.
Parameter descriptions
Parameter
name
Setting range Description
Xover Lo 50Hz~16kHz Adjusts low-to-mid crossover frequency.
Xover Hi 50Hz~16kHz Adjusts mid-to-high crossover frequency.
Sense Hi 0~24 Adjusts high range compressor sensitivity.
Sense Mid 0~24 Adjusts mid range compressor sensitivity.
Sense Low 0~24 Adjusts low range compressor sensitivity.
Mix High Off, ?24~6 Adjusts high range mixing ratio.
Mix Mid Off, ?24~6 Adjusts mid range mixing ratio.
Mix Low Off, ?24~6 Adjusts low range mixing ratio.
COMP/Lo-Fi moduleR16 effect types and parameters
88
Type Parameters/Descriptions
Chorus
LFO Type Depth Rate Pre Delay EFX Level
Mixes a variable pitch-shifted component with the original sound, resulting in full-bodied resonating tone.
Delay
Time Feedback Hi Damp Pan EFX Level Rev Send
Delay effect with a maximum setting of 2000 ms.
Parameter descriptions
Parameter
name
Setting range Description
LFO Type Mono, Stereo Sets LFO phase to mono or stereo.
Depth 0~100 Adjusts effect depth.
Rate 1~50 Adjusts modulation rate.
Pre Delay 1~30 Adjusts pre-delay time.
EFX Level 0~100 Adjusts effect sound level.
Rev Send 0~30 Adjusts delay sound reverb send level.
Time 1~2000ms (P.86 Table 1) Adjusts delay time.
Feedback 0~100 Adjusts feedback amount.
Hi Damp 0~10 Adjusts intensity of delay sound high range damping.
Pan Left10~Left1, Center, Right1~Right10 Adjusts delay sound panning.
CHORUS/DELAY module
R16 effect types and parameters 10
Send/return effect
Parameters/Descriptions
Hall Simulates the acoustics of a concert hall.
Room Simulates the acoustics of a room.
Pre Delay Decay EQ High EQ Low E.R.Mix EFX Level
Hall and Room have the same parameters.
Spring Simulates a spring reverb.
Plate Simulates a plate reverb.
Pre Delay Decay EQ High EQ Low EFX Level
Spring and Plate have the same parameters.
Parameter description
Parameter
name
Setting range Description
Pre Delay 1~100 Adjusts pre-delay time.
Decay 1~30 Adjusts reverb time.
EQ High ?12~6 Adjusts high range effect sound.
EQ Low ?12~6 Adjusts low range effect sound.
E.R.Mix 0~30 Adjusts mix ratio of initial refections.
EFX Level 0~100 Adjusts effect sound level.
REVERB moduleR16 effect patch list
89
Insert effect
Effect Patch List
No. Patch name Description
0 Standard Standard clean sound optimized for line-level equipment.
1 Ensemble Transparent sound with ensemble effect.
2 CompPlus Universal compressor with a wide range of uses.
3 R&Roll Sound tailored for vintage genres such as rock’n’roll.
4 CutPhase Phase effect for that great cutting style.
5 Hi-WT Hiwatt amp tone gets natural distortion from the picking dynamics.
6 DlyLead Clean lead patch, characterized by long delays with solid presence.
7 Blues Choose this for an orthodox blues feel.
8 MultiFLG Flanger suitable for many uses including arpeggio, cutting, and lead guitar.
9 DaDaFunk Auto wah brings out picking nuances.
10 Tremolo Twin reverb with added tremolo for color.
11 BeatRock Get into the Merseybeat for rock bands.
12 Rockably Rockabilly sound with effective use of short delay.
13 WarmCho Combination of warm tone with deep chorus.
14 Unison Unison sound with added bass (-12 shift), good for low range phrasing.
15 Crunch Light crunch for rock and pop backing.
16 CleanArp Wide ensemble sound that works well with arpeggios and obligato.
17 CompLead Streamlined lead sound with effective compressor action.
18 FastRate Fast phaser turns full chords into a unique lead sound.
19 ClubJazz Simulates the ambience in a jazz club or a similar live venue.
20 SlowVibe Slow attack sound for imaginative chord work.
21 Ethnic ARRM effect effectively emphasizes open-string phrasing.
22 Insect Special effect sound of a small insect buzzing.
23-29 Empty
CLEAN algorithm
DISTORTION algorithm
No. Patch name Description
0 5-1-5-0 5150 simulation, great for hard riffs.
1 MS#1959 British rock sound with airy distortion that comes alive at high volumes.
2 AnyOD Overdrive suitable for both lead and backing.
3 RectiDRV Sound modeled on the Boogie Rectifer.
4 MultiLD Versatile lead tone for many applications.
5 Detune Solid sound with detune effect.
6 UK Blues Bluesbreaker with added delay gives fat and smooth sound.
7 Fusion Fusion type sound with a surging deep chorus.
8 AutoWah Versatile auto wah for lead or backing.
9 JB Style Octaver sound made famous by Jeff Beck.
10 Hvy Riff Choose this for heavy riffs.
11 BlueLine Bluesy sound with a dry character.
12 Melody Sustain sound for melodious solos.
13 TalkTime Talk sound featuring a cry effect. A sense of persistence makes it easy to play.
14 ArpenCho Chorus effect great for arpeggios.
15 HK Drive The full-bodied sound of AMP3 high-gain distortion with added delay.
16 MS Drive JCM2000 lead channel simulation. Air effect adds the cabinet touch.
17 Crunch Crunch sound optimized for cutting.
18 NuanceOD Overdrive sound brings out those fne amp details.
19 Tremolo Tremolo sound for arpeggio.
20 ShortDLY Rock lead sound with short delay.
21 Half Wah Midrange-oriented sound with half open wah.
22 Jet Riff Flanger jet sound.
23 SmoothLD Smooth and glossy distortion sound.
24 HR Core Punchy hard rock sound.
25 ENGL 650 Simulation of the ENGL E650 favored by Ritchie Blackmore.
Effect patch list 1R16 effect patch list
90
Effect patch list 2
BASS algorithm
No. Patch name Description
0 SVT Walk the high road of rock. Great for fnger picking or fatpicking.
1 BASSMAN Vintage rock sound for any occasion.
2 HARTKE Hartke simulation with all the glitz and glitter.
3 SUPER-B Choose this for guitar unison play and solo play.
4 SANS-A Edgy sound with a strong core is a good match for fatpicking.
5 TUBE PRE All-rounder tube sound always comes in handy.
6 Attack Compression sound effective for slap and fatpick playing.
7 Wah-Solo Solo sound with distortion and a touch of wah. Pitch shift is the secret ingredient.
8 Talk&Cry Typical special effect that makes a cry sound like a talking modulator.
9 Melody Chorus sound for melody, solo, chord playing and harmonics.
10 SlapJazz Basic slap sound in the jazz bass style.
11 Destroy Smashing sound mixing distortion, pitch shifting and ring modulator.
12 Tremolo A great match for a moody bass line and chord playing.
13 SoftSlow Melody or solo play tone that is ideal for a fretless bass.
14 Limiter Limiter evens out the sound when using a pick.
15 X’over Flanger sound for picking, typical of the crossover genre.
16 CleanWah Auto wah sound that has a million uses.
17 Exciter Universal sound with a fresh and transparent character.
18 ClubBass Play those walking phrases with this sound that simulates the ambience of a small club.
19 DriveWah Auto wah sound with variable drive that follows picking dynamics.
20-29 Empty
26 5thPitch Synthesizer-like pitch sound with ffth-down for ad-libbing.
27 375 DLY Dotted eighth delay at 120 bpm creates a gimmicky sound for solo play.
28 PsycheVB Psychedelic vibe sound of the sixties as personifed by Jimi Hendrix.
29 D’live Crunch sound with intense live feeling.
30 NicePick Crunch sound controlled by picking.
31 X’over Slick semi-acoustic sound with overdrive.
32 Combo Crunch sound in the boogie combo style.
33 MildTone Mild tone emphasizes the low range.
34 Bright Bright and airy sound.
35 OLD DLY Lead tone favored with analog delay.
36 Tweed Tweed amp sound with a clear edge.
37 BoxBody Old-style semi-acoustic fusion sound.
38 Big Wave Special effect sound using ARRM creates a wave that rolls back to you.
39 Bottom Twang those lower strings with this sound.
40-49 Empty
ACO/BASS SIM algorithm
No. Patch name Description
0 Ensemble Gorgeous sound with deep ensemble effect.
1 Delay LD Lively acoustic guitar sound for lead playing.
2 Chorus Chorus sound suitable for everything from rhythm guitar to lead guitar.
3 FineTune Delicate detune creates sonic depth.
4 Air Aco Air sound creates a micing effect.
5 Standard Standard bass sound with many uses.
6 CompBass Bass sound comes alive with compressor and exciter.
7 WarmBass Bass sound with warm and round feeling.
8 Flanging Flanging sound covers a lot of ground from 16-beat phrases to melody playing.
9 Auto Wah Funky bass sound that makes good use of auto wah.
10-19 Empty
MIC algorithm
No. Patch name Description
0 Rec Comp Conventional preamp + compression sound for recording.
1 RoomAmbi Simulates the acoustics of a radio station broadcast studio.
2 VocalDly Delay effect that works best with wet vocals.
3 Rock Massive compression sound for rock vocals.R16 effect patch list
91
Effect patch list 3
DUAL MIC algorithm
No. Name Comment Recommended L/R input
0 Vo/Vo 1 For duets Vocals
1 Vo/Vo 2 Chorus for main vocal Vocals
2 Vo/Vo 3 For harmony Vocals
3 AG/Vo 1 Creates a story-like character Acoustic guitar/Vocal
4 AG/Vo 2 Similar to AG/Vo 1 but vocal character different Acoustic guitar/Vocal
5 AG/Vo 3 Aggressively modifes vocal character Acoustic guitar/Vocal
6 ShortDLY Short delay sound with effective doubling Microphones
7 FatDrum For drum recording with single point stereo mic Microphones
8 BothTone Tuned for male on L channel and female on R channel Vocals
9 Condnser Simulates condenser mic sound with dynamic mic input Vocals
10 DuoAtack Chorus for lead vocals with emphasized attack Vocals
11 Warmth Warm sound with prominent midrange Vocals
12 AM Radio Simulates AM monaural radio Vocals
13 Pavilion Narration sound at expo booths Vocals
14 TV News TV newscaster sound Vocals
15 F-Vo/Pf1 For female vocal piano ballads Vocal/Piano
16 JazzDuo1 Simulates jazz session LP with lo-f sound Vocal/Piano
17 Cntmprry All-round clear sound Vocal/Piano
18 JazzDuo2 JazzDuo 1 for male vocal Vocal/Piano
19 Ensemble For guitar with strong attack and mellow piano Acoustic guitar/Piano
20 Enhanced Enhances clear, strong outline for ballads Acoustic guitar/Vocal
21 Warmy Moderates overbright ambience Acoustic guitar/Vocal
22 Strum+Vo Smooth fat sound with midrange compensation Acoustic guitar/Vocal
23 FatPlus Spruces up a thin midrange Acoustic guitar/Vocal
24 Arp+Vo Overall solid sound Acoustic guitar/Vocal
25 ClubDuo Simulates live sound in small club Acoustic guitars
26 BigShape Enhances overall clarity Acoustic guitars
27 FolkDuo Fresh and clean sound Acoustic guitars
28 GtrDuo Suitable for guitar duos Acoustic guitars
29 Bright Bright and sharp global feeling Acoustic guitars
30-49 Empty
4 Long DLY Long delay sound for vocals (2-beat at 120 bpm)
5 InTheBOX This effect seems to put the entire sound into a small box
6 Limiter Limiter effect that is very useful for recording
7 AG MIC Preamp tone that is great for recording acoustic guitar
8 AG Dub Doubling sound that gives a stroke more of a pick feeling
9 12st Cho Chorus sound for 12-string guitar
10 AG-Jumbo Increases the apparent body size of an acoustic guitar
11 AG-Small Reduces the apparent body size of an acoustic guitar
12 AG Lead Delay sound for acoustic guitar leads
13 Live AMB Bright reverb sound for acoustic guitar increases the live feeling
14 Tunnel Simulation of tunnel reverb
15 Filter Filter effect lets you change the sound character during a song
16 BrethCmp Fairly strong compressor sound emphasizes breathiness
17 Vib MOD Crafty vocal sound combines phaser and vibrato
18 Duet Cho Detune sound creates an instant duet
19 Ensemble Fresh ensemble sound great for chorus
20 VocalDub Conventional doubling sound
21 Sweep Voice sound with slow phase sweep
22 VoiceFlg Flanging chorus sound with strong modulation
23 PH Voice Gimmicky phase sound seasoned with delay
24 VibVoice Clearcut vibrato sound
25 FutureVo A message from the aliens
26 M to F Transforms male vocals into a female sound
27 F to M Transforms female vocals into a male sound
28 WaReWaRe Special effect sound speaks to you from the cosmos
29 Hangul Special effect sound that turns Japanese into Korean
30-49 EmptyR16 effect patch list
92
STEREO algorithm
No. Name Comment
0 Syn-Lead For synthesizer single note lead
1 OrganPha Phaser for synthesizer/organ
2 OrgaRock Boomy distortion for rock organ
3 EP-Chor Beautiful chorus for electric piano
4 ClavFlg Wah for clavinet
5 Concert Concert hall effect for piano
6 Honkey Honky-tonk piano simulation
7 PowerBD Gives a bass drum more power
8 DrumFlng Conventional fanger for drum
9 LiveDrum Simulates outdoor live doubling
10 JetDrum Phaser for 16-beat hi-hat
11 AsianKit Changes a standard kit to an Asian kit
12 BassBost Emphasizes low range
13 Mono->St Gives spaciousness to a monaural source
14 AM Radio AM radio simulation
15 WideDrum Wide stereo effect for drum machine track
16 DanceDrm Reinforces bass for dance rhythms
17 Octaver Adds one-octave lower sound
18 Percushn Gives air, presence, and stereo spread to percussion
19 MoreTone Distortion with emphasized midrange body
20 SnrSmack Emphasizes snappy snare sound
21 Shudder! Sliced sound for techno tracks
22 SwpPhase Phaser with powerful resonance
23 DirtyBiz Lo-f distortion using ring modulator
24 Doubler Doubling for vocal track
25 SFXlab Forces special effect sound on synthesizer
26 SynLead2 Old-style jet sound for synthesizer lead
27 Tekepiko For sequenced phrases or single note muted guitar
28 Soliner Simulates analog strings ensemble
29 HevyDrum For hard rock drums
30 SM57Sim Simulation of SM57 mic suitable for recording of various analog instruments as well as guitars
31 MD421Sim Simulation of MD421 professional standard mic indispensable for broadcasting, recording and live applications
32 U87Sim Simulation of U87, a standard condenser type microphone used in studios worldwide
33 C414Sim Simulation of C414, a famous microphone highly trusted in recording situations
34 Doubling Creates doubled sounds as if the entire sound body became thicker
35 ShortDLY Delay sound suitable for vocals and feld recordings, and also for creating a gimmicky effect
36 Lo-Fi Create Lo-Fi sounds with a nostalgic atmosphere as if the sound is coming from a radio
37 Limiter A limiter very effective on band rehearsals and live recording
38 BoostPls Boosts sound by adding sound pressure during recording
39 All Comp Compressor adjusts volume differences of instruments in a band performance, for example, and evens them out
40-59 Empty
Effect patch list 4
8x COMP EQ algorithm
No. Name Comment Recommended input 1 - 8
0 VoclBand For vocal band
1 Guitar amp
2 Bass amp
3 Vocal
4 Chorus
5-6 Drums
7-8 Keyboard
1 Inst For jazz or fusion band
1-2 Guitar amp
3 Bass amp
4 Piano
5-6 Drums
7-8 Keyboard
2 AcoBand For acoustic band
1 Acoustic bass
2 Piano
3 Vocal
4 Chorus
5-6 Acoustic guitar
7-8 PercussionR16 effect patch list
93
Effect patch list 5
MASTERING algorithm
No. Name Comment
0 PlusAlfa Enhances the overall power
1 All-Pops Conventional mastering
2 StWide Wide-range mastering
3 DiscoMst For club sound
4 Boost For hi-f fnish
5 Power Powerful low range
6 Live Adds a live feel
7 WarmMst Adds a warm feeling
8 TightUp Adds a hard feeling
9 1930Mst Mastering with 1930's sound
10 LoFi Mst Lo-f mastering
11 BGM Mastering for background music
12 RockShow Gives a rock style mix a live feel
13 Exciter Lo-f mastering with slight distortion in mid and upper range
14 Clarify Emphasizes high-end range
15 VocalMax Brings vocals to the foreground
16 RaveRez Special sweep effect using sharp flter
17 FullComp Strong compression over full frequency range
18 ClearPWR Power tuning with emphasized midrange
19 ClearDMS Enhances clarity and spaciousness
20 Maximizr Boosts overall sound pressure level
21-29 Empty
3 1ManBand For private recording studio
1-2 Guitar
3 Bass
4 Keyboard
5 Vocal
6 Chorus
7-8 Sequencer
4 StdDrum Standard sound for recording each sound of a drum kit
1 Bass drum
2 Snare drum
5 VtgDrum 1970s drum sound with enhanced hi-hat
3 Hi-hat
4 High tom
6 EhcdDrum Punchy compressed drum sound
5 Mid tom
6 Low tom
7-8 Overhead mics
7 Percus Suitable for recording individual percussion sounds
1-2 Various percussion
3-4 Cymbal/bell
5-6 Drums
7-8 All percussion together
8 CompLtr Versatile, mellow sound 1-8
9 A Capla For a cappella group
1-2 Female vocals
3-4 Male vocals
5-6 Vocal duo
7-8 All vocals together
10-19 EmptyR16 effect patch list
94
CHORUS/DELAY
Send/return effect
No. Name Comment
0 Vocal Chorus for adding color to vocals
1 GtChorus Chorus to enhance weak guitar sound
2 Doubling Versatile doubling
3 Echo Showy analog-style delay
4 Delay3/4 Dotted-8th-note delay in sync with rhythm tempo
5 Delay3/2 Dotted-quarter-note delay in sync with rhythm tempo
6 FastCho Fast-rate chorus
7 DeepCho Versatile deep chorus
8 ShortDLY Versatile short delay
9 DeepDBL Deep doubling
10 SoloLead Keeps fast phrases tight
11 WarmyDly Simulates warm analog delay
12 EnhanCho Enhancer using phase shift doubling
13 Detune For instruments with strong harmonics such as an electronic piano or synthesizer
14 Natural Chorus with low modulation for backing
15 Whole Whole-note delay in sync with rhythm tempo
16 Delay2/3 Half-triplet-note delay in sync with rhythm tempo
17 Delay1/4 16th-note delay in sync with rhythm tempo
18-29 Empty
REVERB
No. Name Comment
0 TightHal Hall reverb with a hard tonal quality
1 BrgtRoom Room reverb with a hard tonal quality
2 SoftHall Hall reverb with a mild tonal quality
3 LargeHal Simulates the reverberation of a large hall
4 SmallHal Simulates the reverberation of a small hall
5 LiveHous Simulates the reverberation of a club
6 TrStudio Simulates the reverberation of a rehearsal studio
7 DarkRoom Room reverb with a mild tonal quality
8 VcxRev Tuned to enhance vocals
9 Tunnel Simulates the reverberation of a tunnel
10 BigRoom Simulates the reverberation of a gym
11 PowerSt. Gate reverb
12 BritHall Simulates the bright reverb of a concert hall
13 BudoKan Simulates the reverberation at the Budokan in Tokyo
14 Ballade For slow ballads
15 SecBrass Reverb for brass section
16 ShortPla Short reverb
17 RealPlat Spring reverb simulation
18 Dome Reverb of a domed-stadium
19 VinSprin Simulates analog spring reverb
20 ClearSpr Clear reverb with short reverb time
21 Dokan Simulates the reverberation of a clay pipe
22-29 Empty
Effect patch list 6Specifcations
95
Specifcations
Section R16
Recorder
Track count 16 (monaural)
Maximum number of
simultaneous recording tracks
8
Maximum number of
simultaneous playback tracks
16 audio + metronome
Recording data format 44.1kHz, 16/24bit
Maximum recording time 200 minutes/1GB (of mono tracks)
Projects 1000 maximum per SD Card
Markers 100/project
Locator Minute/second/millisecond or bar/beat/tick
File editing Divide
Other functions Punch-in/out (manual, automatic), Bounce, A-B repeat, UNDO/REDO
Audio interface
Number of input channels 8
Number of output channels 2
Quantization 24-bit
Sampling frequency 44.1, 48, 88.2, 96 kHz
Mixer
Faders 9 (monaural x 8, master x 1)
Level meters 4-segment display
Track parameters 3-band equalizer, pan (balance), effect send x 2, invert
Stereo linking Track pairs 1/2 – 15/16 selectable
Effects
Algorithms
9 (CLEAN, DISTORTION, ACO/BASS SIM, BASS, MIC, DUAL MIC, STEREO,
8× COMP EQ, MASTERING)
Patches 330 insert, 60 send return
Effect modules 7 insert, 2 send return
Tuner Chromatic, guitar, bass, open A/D/E/G, D modal
Metronome
Tones 5
Beat No accent, 1/4 - 8/4, 6/8
Tempo 40.0~250.0 BPM
Others Other functions Sequential playback, synchronized recording
Hardware
Recording media SD card (16MB-2GB), SDHC card (4-32GB)
Analog-digital conversion 96kHz 24bit delta-sigma ADC
Digital-analog conversion 96kHz 24bit delta-sigma DAC
Display 20-digit 2-line custom LCD (with backlight)
Inputs
INPUT 1-8
XLR/standard phone combo jack x8
Input impedance:
(Balanced input) 1K balanced, 2 hot
(Unbalanced input) 50K unbalanced
1 equipped with Hi-Z switch, input impedance 470k (Hi-Z on)
2 equipped with phantom power switches
Input level: –50dBm < continuous < +4dBm
Built-in
microphones
Omnidirectional condenser microphones
Gain: -50dBm < continuous < +4dBm
Phantom power supply 48V
Output
OUTPUT TRS phone type (balanced)
PHONES Standard stereo phone jack 20mW x 2 (32 load)
USB USB 2.0 High Speed (operation as audio interface/control surface or card
reader)
Power supply
DC 5V 1A AC adaptor (ZOOM AD-14)
Six AA batteries (4.5-hour continuous operation time with backlight on and
phantom power off)
Dimension 376mm (W) × 237.1mm (D) × 52.2mm (H)
Weight 1.3kgTroubleshooting
96
Troubleshooting
If you have any problems during operation of the R16, check the following points frst.
Problems during playback •••••••••••••••••
No sound, or sound is very weak.
• Check the connections to your monitoring system
and the volume settings of the system.
• Make sure that status keys in the mixer section are
lit green (except the [MASTER] status key) and
that faders are raised. If a key is not green, press it
repeatedly until it lights green.
• Make sure that the [MASTER] status key is not lit and
that the [MASTER] fader is raised.
Moving the fader does not affect the volume.
• On channels for which stereo link is turned on,
the fader of the even-numbered channel will have
no effect. Either turn stereo link off (?P.20), or
use the fader of the odd-numbered channel in
the pair.
No sound from input signal, or sound is very weak.
• Make sure that the [GAIN] control for the
respective input is increased.
• Check that the status light is green (playback
enabled) and that the fader of the track is raised.
An operation does not work and the message “Stop
Recorder” is shown on the display.
• Some operations are not possible while the
recorder is operating. Press the [STOP] key
to stop the recorder and then conduct the
operation.
Problems during recording ••••••••••••••••
Cannot record on a track.
• Make sure that you have selected and enabled a
recordable track.
• Check whether you have run out of free space on
the SD card (?P.70).
• Recording is not possible if the project is
protected. Either set “PROTECT” to “OFF”
(?P.54), or use a different project.
The recorded sound is distorted.
• Make sure that the [GAIN] (input sensitivity) and
recording level are not set too high.
• Lower the fader so that the 0 (dB) indicator of the
level meter does not light.
• If the EQ gain of the track mixer is set extremely
high, the sound may be audibly distorted even if
the fader is lowered. Set the EQ gain to a lower
value.
• When an insert effect is applied to an input,
check whether the effect output level (patch
level) setting is appropriate.
Problems with effects ••••••••••••••••••••
Insert effect cannot be inserted.
• When using the 8x COMP EQ algorithm, the
selection of insert points is limited (?P.49).
Insert effect does not work.
• Check that the “INSERT EFFECT” icon is shown
on the display. If it is not shown, press the [INSERT
EFFECT] key and then press [ENTER] to enable
it.
• Make sure that the insert effect is inserted in the
desired location (?P.49).
Send/return effect does not work.
• Check that the “CHORUS/DELAY” icon is shown
on the display. If it is not shown, press the SEND
RETURN EFFECT key and then press [ENTER] to
enable it.
• Make sure that the send level for the track is
raised (?P.37, 48).
Other problems •••••••••••••••••••••••••
Cannot save a project.
• The project cannot be saved if the project is
protected. Set “PROTECT” to “OFF” (?P.56).
Cannot create a new project or copy a project.
• If “Project Full” appears on the display, all the
memory available on the card has been used.
Delete unneeded projects to free up memory.
An error message is shown when attempting to
execute a command.
• Please check the error message list (?P.44).Index
A
A-B repeat function ?P.30
Point A ?P.30
Point B ?P.30
Algorithm ?P.45
Audio interface ?P.75
Auto punch in/out ?P.27
B
Bit rate ?P.67
Bounce ?P.39
Built-in microphone ?P.11, 19
C
Changing names ?P.43, 61
Chromatic tuner ?P.33
Connections ?P.11
Contrast ?P.68
Control surface ?P.75
D
Date setting ?P.14
Deletion
Deleting fles ?P.62
Delete letters ?P.43
Deleting marks ?P.32
Deleting projects ?P.62
Display ?P.16
Backlight ?P.68
Contrast ?P.68
E
Effects
Effect modules ?P.51-52, 79-88
Effect parameters ?P.52, 79-88
Effect types ?P.47, 51, 79-88
Insert effect ?P.41, 45-55
Mastering effect ?P.41
Send return effect ?P.45-48, 51-54
EQ ?P.37-38, 80
F
File
Change fles names ?P.61
Copy fles ?P.60
Delete fles ?P.62
File information ?P.59
Import fles ?P.64
Select fles ?P.58
Formatting an SD card ?P.70
G
GAIN ?P.21
H
Hi-Z ?P.18
I
Import
File import ?P.64
Patch import ?P.54
Project import ?P.64
USB memory import ?P.74
Using the card reader ?P.73
Input sensitivity (gain) ?P.21
Insert effect ?P.41, 45-55
Before the master fader ?P.41
Insertion position ?P.49
Using only for monitoring ?P.55
L
Level
Track level ?P.21
Send level ?P. 37
Locating ?P.31
M
Manual punch-in/out ?P.28
Marks ?P.31
Master track ?P.42
Mastering effect ?P.41
Metronome ?P.34
Mixer & Mixing ?P.36
Mix Down ?P.42
Stereo link ?P.20
Track parameters ?P.38
Track mixer settings ?P.37
O
Out point for punch recording ?P.27
Overdubbing ?P.25
Index
97Index
P
Pan ?P.37
Patches
Change patch names ?P.51
Edit patches ?P.51
Format patches ?PDF
Import patches ?P.53
Patch list ?P.89-94
Save and change patches ?P.53
Select patches ?P.51
Power
Power On/Off ?P.13-14
Installing batteries ?P.13
Battery type setting ?P.71
Punch-in/out
Automatic punch-in/out ?P.27
Manual punch-in/out ?P.28
Punch-in/out points ?P.27
Playlist ?P.65-66
Project
Basic operations ?P.56
Creating a new project ?P.17, 57
Changing projects names ?P.61
Copying projects ?P.60
Deleting projects ?P.62
Protecting projects ?P.56
Selecting projects ?P.58
Sequential playback ?P.65
R
Recording
Overdubbing ?P.25
Preparation before recording ?P.17
Recording the frst track ?P.21
Recording second and later times ?P.25
Recording on a master track ?P.42
Recording format ?P.67
Tracks assignment ?P.23
S
SD card
Card capacity confrmation ?P.70
Card reader ?P.73
Changing card with power on ?P.69
Formatting a card ?P.70
Insertion ?P.12
Selecting and using jacks ?P.11, 18, 19
Send return effect
Patches ?P.51-54
Track send level setting ?P.37
Sequential project playback ?P.65
Shutdown ?P.13
Specifcations ?P.95
Stereo link ?P.20
Stereo settings ?P.19
Switches and keys ?P.15, 18-19
System version ?P.71
T
Tracks ?P.20-26, 29, 35, 37-40
Track assignment ?P.23
Track mixer settings ?P.37
Track parameters ?P.38
Tuner functions ?P.33
Tuner types ?P.33
U
USB ?P.72-76
DAW software operation ?PDF
Exchanging fles with a computer ?P.73
Using USB memory ?P.74
98ITOHPIA Iwamotocho 2-chome Bldg. 2F
2-11-2 Iwamoto-cho, Chiyoda-ku, Tokyo 101-0032 Japan
Web site: http://www.zoom.co.jp R16-5000-1
Disposal of Old Electrical & Electronic Equipment
(Applicable in European countries with separate collection systems)
This symbol on the product or on its packaging indicates that this product
shall not be treated as household waste. Instead it shall be handed over to
the applicable collection point for the recycling of electrical and electronic
equipment. By ensuring this product is disposed of correctly, you will help
prevent potential negative consequences for the environment and human
health, which could otherwise be caused by inappropriate waste handling of this
product. The recycling of materials will help to conserve natural resources. For
more detailed information about recycling of this product, please contact your
local city offce, your household waste disposal service or the shop where you
purchased the product.
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and receiver.
• Connect the equipment to an outlet on a circuit different from that to which the receiver is connected.
• Consult the dealer or an experienced radio/TV technician for help.
FCC regulation warning (for U.S.A.)
This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant
to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful
interference in a residential installation. This equipment generates, uses, and can radiate radio frequency
energy and, if not installed and used in accordance with the instructions, may cause harmful interference
to radio communications. However, there is no guarantee that interference will not occur in a particular
installation. If this equipment does cause harmful interference to radio or television reception, which can be
determined by turning the equipment off and on, the user is encouraged to try to correct the interference by
one or more of the following measures:
Declaration of Conformity:
This product complies with the requirements of
EMC Directive 2004/108/EG and
Low Voltage Directive 2006/95/EC
For EU Countries
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brandon
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Re: R16 manual - text only

Post by brandon » Tue Jun 23, 2009 4:55 pm

You having a laugh Zoe :D
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Henky
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Posts: 1351
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Location: Netherlands

Re: R16 manual - text only

Post by Henky » Tue Jun 23, 2009 5:37 pm

Brandon wrote:A manual, a manual, my kingdom for a manual. :-)
I guess you own him one now...
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Zoetrope
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Re: R16 manual - text only

Post by Zoetrope » Wed Jun 24, 2009 5:33 am

People were having trouble downloading the pdf so I figured I'd put the text up.
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